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authorJared Adams <jaxad0127@gmail.com>2010-07-17 23:10:05 -0600
committerJared Adams <jaxad0127@gmail.com>2010-07-18 11:45:33 -0600
commit81d8168bb5796ccb1704bcce9f5327c35e55d281 (patch)
tree3e7e111eb956757f49579bb4366c24c94712387d /src/gui/outfitwindow.cpp
parent2ae96bdc5517b2147662f19ff6d700657c0d0d42 (diff)
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Move more from LocalPlayer to PlayerInfo
Also cleanup PlayerInfo a bit. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/gui/outfitwindow.cpp')
-rw-r--r--src/gui/outfitwindow.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp
index 89bf47da..51b4b5c5 100644
--- a/src/gui/outfitwindow.cpp
+++ b/src/gui/outfitwindow.cpp
@@ -22,12 +22,12 @@
#include "outfitwindow.h"
#include "configuration.h"
-#include "localplayer.h"
+#include "equipment.h"
#include "graphics.h"
#include "inventory.h"
-#include "equipment.h"
#include "item.h"
#include "log.h"
+#include "playerinfo.h"
#include "gui/chat.h"
@@ -168,7 +168,7 @@ void OutfitWindow::wearOutfit(int outfit)
Item *item;
for (int i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
- item = player_node->getInventory()->findItem(mItems[outfit][i]);
+ item = PlayerInfo::getInventory()->findItem(mItems[outfit][i]);
if (item && !item->isEquipped() && item->getQuantity())
{
if (item->isEquipment())
@@ -206,7 +206,7 @@ void OutfitWindow::draw(gcn::Graphics *graphics)
}
Item *item =
- player_node->getInventory()->findItem(mItems[mCurrentOutfit][i]);
+ PlayerInfo::getInventory()->findItem(mItems[mCurrentOutfit][i]);
if (item)
{
// Draw item icon.
@@ -245,7 +245,7 @@ void OutfitWindow::mouseDragged(gcn::MouseEvent &event)
const int itemId = mItems[mCurrentOutfit][index];
if (itemId < 0)
return;
- Item *item = player_node->getInventory()->findItem(itemId);
+ Item *item = PlayerInfo::getInventory()->findItem(itemId);
if (item)
{
mItemMoved = item;
@@ -319,7 +319,7 @@ int OutfitWindow::getIndexFromGrid(int pointX, int pointY) const
void OutfitWindow::unequipNotInOutfit(int outfit)
{
- Inventory *inventory = player_node->getInventory();
+ Inventory *inventory = PlayerInfo::getInventory();
if (!inventory)
return;