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authorDavid Athay <ko2fan@gmail.com>2009-01-18 19:41:16 +0000
committerDavid Athay <ko2fan@gmail.com>2009-01-18 19:41:16 +0000
commit93f60007c1b5c203b71d32551278351385ea2bee (patch)
tree1983f0da9de01b94e7c616e1efd530360c650729 /src/gui/npcstringdialog.h
parent224da21ea258450fcc78dd7635de84aba1d1df5e (diff)
parentccef6c4284a9cc250da72c5835501ae03c2c513f (diff)
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Merge branch 'master' of git://gitorious.org/tmw/eathena
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_GUI_NPCSTRINGDIALOG_H
+#define _TMW_GUI_NPCSTRINGDIALOG_H
+
+#include <iosfwd>
+#include <vector>
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/keylistener.hpp>
+
+#include "window.h"
+
+#include "../guichanfwd.h"
+
+/**
+ * The npc integer input dialog.
+ *
+ * \ingroup Interface
+ */
+class NpcStringDialog : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ NpcStringDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Returns the current value.
+ */
+ std::string getValue();
+
+ /**
+ * Chnages the current value.
+ *
+ * @param value The new value
+ */
+ void setValue(const std::string &value);
+
+ /**
+ * Checks whether NpcStringDialog is Focused or not.
+ */
+ bool isInputFocused();
+
+ private:
+ gcn::TextField *mValueField;
+ gcn::Button *okButton;
+ gcn::Button *cancelButton;
+};
+
+#endif // _TMW_GUI_NPCSTRINGDIALOG_H