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authorJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
commitf04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 (patch)
tree1822aa7cecfbe4ef38b55216ab82b686e3b636c7 /src/gui/npclistdialog.h
parent9673149ea3c28f42f38fc9989faf76d68e72bd20 (diff)
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Fix NPC handling to not need a handle on the NPC
The Being ID is used instead, as that is all that was ever really needed.
Diffstat (limited to 'src/gui/npclistdialog.h')
-rw-r--r--src/gui/npclistdialog.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h
index e7e2f9a9..a7b49506 100644
--- a/src/gui/npclistdialog.h
+++ b/src/gui/npclistdialog.h
@@ -29,6 +29,8 @@
#include <vector>
+class Network;
+
/**
* The npc list dialog.
*
@@ -43,7 +45,7 @@ class NpcListDialog : public Window, public gcn::ActionListener,
*
* @see Window::Window
*/
- NpcListDialog();
+ NpcListDialog(Network *network);
/**
* Called when receiving actions from the widgets.
@@ -75,6 +77,7 @@ class NpcListDialog : public Window, public gcn::ActionListener,
void setVisible(bool visible);
private:
+ Network *mNetwork;
gcn::ListBox *mItemList;
std::vector<std::string> mItems;