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authorIra Rice <irarice@gmail.com>2009-02-25 00:50:33 -0700
committerIra Rice <irarice@gmail.com>2009-02-25 00:50:33 -0700
commitd8bc3a6418c5027d7f6c42ce8f8dceca8dee8971 (patch)
treefbb0b461bd151cbf3ad5aeedb80257140253f57c /src/gui/npclistdialog.h
parenta1e483913672e55704e8fbafeff5ea0ccc0c9b07 (diff)
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Fixed up NPC list dialogs to be navigatable by keyboard (scrolling
through the list requires the use of the mouse wheel at the moment), fixed wrapping behavior for wrapping around lists to actually wrap around lists properly, and placed a few checks for current_npc where they were assumed before which could cause the client to hang or crash in case the NPC is no longer around. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/npclistdialog.h')
-rw-r--r--src/gui/npclistdialog.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h
index a30bec28..de3a7a77 100644
--- a/src/gui/npclistdialog.h
+++ b/src/gui/npclistdialog.h
@@ -73,6 +73,11 @@ class NpcListDialog : public Window, public gcn::ActionListener,
*/
void reset();
+ /**
+ * Requests the listbox to take focus for input.
+ */
+ void requestFocus();
+
private:
gcn::ListBox *mItemList;
gcn::ScrollArea *scrollArea;