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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/gui/npcdialog.h | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-client-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/gui/npcdialog.h')
-rw-r--r-- | src/gui/npcdialog.h | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h index 327ab6dd..18e8a8ae 100644 --- a/src/gui/npcdialog.h +++ b/src/gui/npcdialog.h @@ -29,6 +29,7 @@ #include <guichan/actionlistener.hpp> #include <guichan/listmodel.hpp> +#include <list> #include <string> #include <vector> @@ -52,7 +53,7 @@ class NpcDialog : public Window, public gcn::ActionListener, * * @see Window::Window */ - NpcDialog(); + NpcDialog(int npcId); ~NpcDialog(); @@ -61,11 +62,6 @@ class NpcDialog : public Window, public gcn::ActionListener, */ void action(const gcn::ActionEvent &event); - void setNpc(int npc) - { mNpcId = npc; } - - void clearText(); - /** * Sets the text shows in the dialog. * @@ -136,6 +132,8 @@ class NpcDialog : public Window, public gcn::ActionListener, bool isInputFocused() const; + static bool isAnyInputFocused(); + /** * Requests a interger from the user. */ @@ -151,7 +149,28 @@ class NpcDialog : public Window, public gcn::ActionListener, */ void widgetResized(const gcn::Event &event); + void setVisible(bool visible); + + /** + * Returns true if any instances exist. + */ + static bool isActive() { return instances.size() > 0; } + + /** + * Returns the first active instance. Useful for pushing user + * interaction. + */ + static NpcDialog *getActive(); + + /** + * Closes all instances. + */ + static void closeAll(); + private: + typedef std::list<NpcDialog*> DialogList; + static DialogList instances; + void buildLayout(); int mNpcId; @@ -201,8 +220,4 @@ class NpcDialog : public Window, public gcn::ActionListener, NpcActionState mActionState; }; -// TODO: This should be made not to be global, later. - -extern NpcDialog* npcDialog; - #endif // NPCDIALOG_H |