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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-23 21:59:21 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-23 22:00:09 +0100
commit99e8a3fd77b63a029fe02dcf771b6af1aad252ed (patch)
tree03c296d1f89859aae35336dfe2f58df09d256fd3 /src/gui/npc_text.h
parentfa8a4bf49100c0a1d5b96e00803f43bbbb861100 (diff)
parent347452b9b69ef3af29c577b7751082822e900c01 (diff)
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Merge branch 'aethyra/master'
Conflicts: Many files.
Diffstat (limited to 'src/gui/npc_text.h')
-rw-r--r--src/gui/npc_text.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h
index f030115b..011c7bcf 100644
--- a/src/gui/npc_text.h
+++ b/src/gui/npc_text.h
@@ -77,11 +77,24 @@ class NpcTextDialog : public Window, public gcn::ActionListener
void showCloseButton();
+ /**
+ * Notifies the server that the client has performed a next action.
+ */
void nextDialog(int npcID = current_npc);
+ /**
+ * Notifies the server that the client has performed a close action.
+ */
void closeDialog(int npcID = current_npc);
/**
+ * Initializes window width to the last known setting. Since the dialog
+ * doesn't need any extra focus outside of what it's given in the Game
+ * class, this is all it does for now.
+ */
+ void requestFocus();
+
+ /**
* Called when resizing the window.
*
* @param event The calling event