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authorKiyoshi Kyokai <kiyoshi.kyokai@gmail.com>2005-02-22 23:20:13 +0000
committerKiyoshi Kyokai <kiyoshi.kyokai@gmail.com>2005-02-22 23:20:13 +0000
commita460cdcfe16e1fe4297b3689d4fd0af55f0f4fc9 (patch)
treeee3ba8419f744e3cef74451b4061d22c5bc87fda /src/gui/newskill.h
parent9f3615bb21946cfa17eaec83127fe9c42cb14a3d (diff)
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Try the new skill dialog. All complete except for icons!
Diffstat (limited to 'src/gui/newskill.h')
-rw-r--r--src/gui/newskill.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gui/newskill.h b/src/gui/newskill.h
index 468b2114..57d09d77 100644
--- a/src/gui/newskill.h
+++ b/src/gui/newskill.h
@@ -44,9 +44,13 @@ class NewSkillDialog : public Window, public gcn::ActionListener
int startPoint; // starting point of skill listing
ProgressBar *skillbar;
gcn::Label *skillLabel;
+ gcn::Label *skillLevel;
gcn::Button *catButton[N_SKILL_CAT];
gcn::Button *closeButton;
-
+ nSkill playerSkill[N_SKILL]; // pointer to an array of skill values
+
+ void resetNSD(); // updates the values in the dialog box
+
public:
/**
* Constructor.