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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/gui/newskill.cpp
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/gui/newskill.cpp')
-rw-r--r--src/gui/newskill.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp
index 12c87b36..ec080d81 100644
--- a/src/gui/newskill.cpp
+++ b/src/gui/newskill.cpp
@@ -34,7 +34,7 @@
#include "../graphics.h"
-char *skill_name[] = {
+const char *skill_name[] = {
// 0-99
// weapon skills 0-9
"Short Blades", "Long Blades", "Hammers", "Archery", "Whip",
@@ -69,7 +69,6 @@ char *skill_name[] = {
};
-
NewSkillDialog::NewSkillDialog():
Window("Skills")
{