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authorIra Rice <irarice@gmail.com>2008-10-13 17:34:42 +0000
committerIra Rice <irarice@gmail.com>2008-10-13 17:34:42 +0000
commit8003fcc9f42a42170a16bdf976bb73fdf34a761e (patch)
treeabb550979c6eeacf1db7659df4aceb7d963d0590 /src/gui/minimap.h
parenta4d2f2c0373848fa8a886c1dddc6247b81527df3 (diff)
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Changed minimap code so that it allows us to have larger minimaps, while
putting back in backwards compatibility with TMW style minimaps. While this might seem like a big deal, it also allows us to make minimaps as big as we'd like, which is a huge perk for really large maps or really small ones.
Diffstat (limited to 'src/gui/minimap.h')
-rw-r--r--src/gui/minimap.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/minimap.h b/src/gui/minimap.h
index 0ec13e67..a3b14729 100644
--- a/src/gui/minimap.h
+++ b/src/gui/minimap.h
@@ -54,12 +54,18 @@ class Minimap : public Window
void setMapImage(Image *img);
/**
+ * Sets the map proportion (1 means 1 tile to one pixel, .5 means 2 tiles to 1 pixel, etc.)
+ */
+ void setProportion(float proportion) { mProportion = proportion; }
+
+ /**
* Draws the minimap.
*/
void draw(gcn::Graphics *graphics);
private:
Image *mMapImage;
+ float mProportion;
};
extern Minimap *minimap;