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authorPhilipp Sehmisch <tmw@crushnet.org>2008-11-01 19:03:01 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-11-01 19:03:01 +0000
commit14ef52c7c3413f8c61b50147dcd22f4ed7238078 (patch)
tree82888985eeae2f3e21ce5e414d6ae9ac72e37d36 /src/gui/menuwindow.cpp
parentbabaec33e51991475ba2ab9ec06c95bbe5f220c0 (diff)
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Magic implementation phase 1 and 2 (added netcode and a very crude gui for using special actions like magic)
Diffstat (limited to 'src/gui/menuwindow.cpp')
-rw-r--r--src/gui/menuwindow.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp
index 84340fc4..c3e572a7 100644
--- a/src/gui/menuwindow.cpp
+++ b/src/gui/menuwindow.cpp
@@ -36,6 +36,7 @@ extern Window *setupWindow;
extern Window *inventoryWindow;
extern Window *equipmentWindow;
extern Window *skillDialog;
+extern Window *magicDialog;
extern Window *statusWindow;
extern Window *guildWindow;
extern Window *itemShortcutWindow;
@@ -64,6 +65,7 @@ MenuWindow::MenuWindow():
N_("Equipment"),
N_("Inventory"),
N_("Skills"),
+ N_("Magic"),
N_("Guilds"),
N_("Shortcut"),
N_("Setup"),
@@ -110,6 +112,10 @@ void MenuWindowListener::action(const gcn::ActionEvent &event)
{
window = skillDialog;
}
+ else if (event.getId() == "Magic")
+ {
+ window = magicDialog;
+ }
else if (event.getId() == "Guilds")
{
window = guildWindow;