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authorJared Adams <jaxad0127@gmail.com>2009-03-11 11:34:43 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-11 11:34:43 -0600
commita3d675e1dde4c80e687c7264bc86c6189c13dddb (patch)
tree6793b8fee2204b7dd768a54fc4ad16476f0ea272 /src/gui/itemshortcutcontainer.cpp
parent7af746a8ce0c64932923419c5a35a25a5b8c4005 (diff)
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Don't move stuff from inventory when not visible
Diffstat (limited to 'src/gui/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/itemshortcutcontainer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index 603e7e50..67525140 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -19,6 +19,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "inventorywindow.h"
#include "itemshortcutcontainer.h"
#include "itempopup.h"
#include "viewport.h"
@@ -184,9 +185,8 @@ void ItemShortcutContainer::mousePressed(gcn::MouseEvent &event)
if (event.getButton() == gcn::MouseEvent::LEFT)
{
-
// Stores the selected item if theirs one.
- if (itemShortcut->isItemSelected())
+ if (itemShortcut->isItemSelected() && inventoryWindow->isVisible())
{
itemShortcut->setItem(index);
itemShortcut->setItemSelected(-1);
@@ -247,7 +247,7 @@ void ItemShortcutContainer::mouseMoved(gcn::MouseEvent &event)
Item *item = player_node->getInventory()->findItem(itemId);
- if (item)
+ if (item && inventoryWindow->isVisible())
{
mItemPopup->setItem(item->getInfo());
mItemPopup->setOpaque(false);