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authorJared Adams <jaxad0127@gmail.com>2010-03-04 22:41:19 -0700
committerJared Adams <jaxad0127@gmail.com>2010-03-12 14:49:27 -0700
commit781b3c9f17708cc5fe08eb3c9ee38d596364d97c (patch)
tree833797c9b9168ab58864ffe4cf8ed028060e44a2 /src/gui/itempopup.cpp
parent96b64757954f07d196599b3c1131a6603982c930 (diff)
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Split Palette into Theme and UserPalette
Themes can now control the colors they use. Colors in the Viewport (being names, particles, etc) can still be changed by the user. Also make ProgressBars more easily colored. DyePalette was made more flexible in the process. Also fixes comparing strings of different lengths insensitively. Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/gui/itempopup.cpp')
-rw-r--r--src/gui/itempopup.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/gui/itempopup.cpp b/src/gui/itempopup.cpp
index 1d41449d..72a46696 100644
--- a/src/gui/itempopup.cpp
+++ b/src/gui/itempopup.cpp
@@ -26,7 +26,7 @@
#include "units.h"
#include "gui/gui.h"
-#include "gui/palette.h"
+#include "gui/theme.h"
#include "gui/widgets/textbox.h"
@@ -136,33 +136,33 @@ gcn::Color ItemPopup::getColor(ItemType type)
switch (type)
{
case ITEM_UNUSABLE:
- return guiPalette->getColor(Palette::GENERIC);
+ return Theme::getThemeColor(Theme::GENERIC);
case ITEM_USABLE:
- return guiPalette->getColor(Palette::USABLE);
+ return Theme::getThemeColor(Theme::USABLE);
case ITEM_EQUIPMENT_ONE_HAND_WEAPON:
- return guiPalette->getColor(Palette::ONEHAND);
+ return Theme::getThemeColor(Theme::ONEHAND);
case ITEM_EQUIPMENT_TWO_HANDS_WEAPON:
- return guiPalette->getColor(Palette::TWOHAND);
+ return Theme::getThemeColor(Theme::TWOHAND);
case ITEM_EQUIPMENT_TORSO:
- return guiPalette->getColor(Palette::TORSO);
+ return Theme::getThemeColor(Theme::TORSO);
case ITEM_EQUIPMENT_ARMS:
- return guiPalette->getColor(Palette::ARMS);
+ return Theme::getThemeColor(Theme::ARMS);
case ITEM_EQUIPMENT_HEAD:
- return guiPalette->getColor(Palette::HEAD);
+ return Theme::getThemeColor(Theme::HEAD);
case ITEM_EQUIPMENT_LEGS:
- return guiPalette->getColor(Palette::LEGS);
+ return Theme::getThemeColor(Theme::LEGS);
case ITEM_EQUIPMENT_SHIELD:
- return guiPalette->getColor(Palette::SHIELD);
+ return Theme::getThemeColor(Theme::SHIELD);
case ITEM_EQUIPMENT_RING:
- return guiPalette->getColor(Palette::RING);
+ return Theme::getThemeColor(Theme::RING);
case ITEM_EQUIPMENT_NECKLACE:
- return guiPalette->getColor(Palette::NECKLACE);
+ return Theme::getThemeColor(Theme::NECKLACE);
case ITEM_EQUIPMENT_FEET:
- return guiPalette->getColor(Palette::FEET);
+ return Theme::getThemeColor(Theme::FEET);
case ITEM_EQUIPMENT_AMMO:
- return guiPalette->getColor(Palette::AMMO);
+ return Theme::getThemeColor(Theme::AMMO);
default:
- return guiPalette->getColor(Palette::UNKNOWN_ITEM);
+ return Theme::getThemeColor(Theme::UNKNOWN_ITEM);
}
}