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authorAaron Marks <nymacro@gmail.com>2005-05-05 09:18:49 +0000
committerAaron Marks <nymacro@gmail.com>2005-05-05 09:18:49 +0000
commit27c42e6505a99a0464361aca0fb6e23dce9b863e (patch)
tree8fe77671450a7dde25872685d35e78b7eb9759f2 /src/gui/itemcontainer.cpp
parent974678ef41977c899c2d9229c0aae905e019ecdd (diff)
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- Equipped items now listed in inventory as "Eq.".
- Depending on whether selected inventory is equipment or item the button which was previously only labeled "Use" will be labelled either: "Use", "Equip" or "Unequip".
Diffstat (limited to 'src/gui/itemcontainer.cpp')
-rw-r--r--src/gui/itemcontainer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 61e9383f..fd3020d4 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -89,6 +89,8 @@ void ItemContainer::draw(gcn::Graphics* graphics)
std::stringstream ss;
if(!items[i].equipped)
ss << items[i].quantity;
+ else
+ ss << "Eq.";
graphics->drawText(ss.str(),
itemX + 12,
itemY + 16,