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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 15:22:32 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 15:22:32 +0000
commit0dd8bc994b172f65d96e11e50e51643c24111907 (patch)
tree0eb6f2d51842b9a448a5f684508cb43cb6a4849f /src/gui/item_amount.h
parentf0af955173deacbb11c6eda1766498cd781aa2e5 (diff)
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Mainly separating core GUI classes from game interface.
Diffstat (limited to 'src/gui/item_amount.h')
-rw-r--r--src/gui/item_amount.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/gui/item_amount.h b/src/gui/item_amount.h
index e0faf5de..4b889b86 100644
--- a/src/gui/item_amount.h
+++ b/src/gui/item_amount.h
@@ -31,7 +31,13 @@
#define AMOUNT_TRADE_ADD 1
#define AMOUNT_ITEM_DROP 2
-class ItemAmountWindow : public Window, public gcn::ActionListener {
+/**
+ * Window used for selecting the amount of items to drop.
+ *
+ * \ingroup Interface
+ */
+class ItemAmountWindow : public Window, public gcn::ActionListener
+{
public:
/**
* Constructor.
@@ -59,15 +65,8 @@ class ItemAmountWindow : public Window, public gcn::ActionListener {
void resetAmount();
private:
- /**
- * Amount of items to be dropped.
- */
- int amount;
-
- /**
- * Item Amount captions.
- */
- gcn::Label *itemAmountLabel;
+ int amount; /**< Amount of items to be dropped. */
+ gcn::Label *itemAmountLabel; /**< Item amount caption. */
/**
* Item Amount buttons.