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authorIra Rice <irarice@gmail.com>2009-01-20 22:47:48 -0700
committerIra Rice <irarice@gmail.com>2009-01-20 22:47:48 -0700
commit8b88dffb8222bb4c59d09e11c00b1046f93d51fe (patch)
treec8356ddf4e4c72734c5f33bab72c82ef82fc29fc /src/gui/inventorywindow.cpp
parentb0ff8cc281d7e7f8f3c2666d6bbe6424fec74f9c (diff)
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Reflowed inventory window to use layout code, as well as fixed the npc
list dialog to be more consistant with other windows. Also revised the skill window to default to being only as big as the number of skills listed. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp93
1 files changed, 34 insertions, 59 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index efe1cd51..72507d23 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -21,8 +21,11 @@
#include <string>
+#include <guichan/font.hpp>
#include <guichan/mouseinput.hpp>
+#include <guichan/widgets/label.hpp>
+
#include "button.h"
#include "gui.h"
#include "inventorywindow.h"
@@ -31,6 +34,8 @@
#include "scrollarea.h"
#include "viewport.h"
+#include "widgets/layout.h"
+
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
@@ -48,7 +53,7 @@ InventoryWindow::InventoryWindow():
setWindowName(_("Inventory"));
setResizable(true);
setCloseButton(true);
- setMinWidth(240);
+
// If you adjust these defaults, don't forget to adjust the trade window's.
setDefaultSize(115, 25, 322, 200);
@@ -68,19 +73,24 @@ InventoryWindow::InventoryWindow():
mMaxWeight + _(" g Slots: ") +
toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
"/" + toString(player_node->getInventory()->getInventorySize());
- mWeightLabel = new TextBox();
- mWeightLabel->setPosition(8, 8);
+ mWeightLabel = new gcn::Label(mWeight);
- draw();
+ setMinHeight(130);
+ setMinWidth(getFont()->getWidth(mWeight));
- add(mUseButton);
- add(mDropButton);
- add(mInvenScroll);
- add(mWeightLabel);
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
- mUseButton->setSize(60, mUseButton->getHeight());
+ place(0, 0, mInvenScroll, 5, 4);
+ place(0, 4, mWeightLabel, 5);
+ place(3, 5, mDropButton);
+ place(4, 5, mUseButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
+ setLocationRelativeTo(getParent());
}
void InventoryWindow::logic()
@@ -103,7 +113,7 @@ void InventoryWindow::logic()
toString(player_node->getInventory()->getNumberOfSlotsUsed()) +
"/" + toString(player_node->getInventory()->getInventorySize());
- draw();
+ setMinWidth(getFont()->getWidth(mWeight));
}
}
@@ -114,36 +124,30 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (!item)
return;
- if (event.getId() == "use") {
- if (item->isEquipment()) {
- if (item->isEquipped()) {
+ if (event.getId() == "use")
+ {
+ if (item->isEquipment())
+ {
+ if (item->isEquipped())
player_node->unequipItem(item);
- }
- else {
+ else
player_node->equipItem(item);
- }
}
- else {
+ else
player_node->useItem(item);
- }
}
else if (event.getId() == "drop")
{
- if (item->getQuantity() == 1) {
+ if (item->getQuantity() == 1)
player_node->dropItem(item, 1);
- }
- else {
+ else
+ {
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
}
}
}
-void InventoryWindow::valueChanged(const gcn::SelectionEvent &event)
-{
- draw();
-}
-
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
@@ -164,48 +168,19 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
}
}
-void InventoryWindow::draw()
-{
- const gcn::Rectangle &area = getChildrenArea();
- const int width = area.width;
- const int height = area.height;
-
- // Update weight information
- mWeightLabel->setTextWrapped(mWeight);
- mWeightLabel->setMinWidth(width - 16);
-
- mUseButton->setPosition(8, height - 8 - mUseButton->getHeight());
- mDropButton->setPosition(8 + mUseButton->getWidth() + 5,
- mUseButton->getY());
-
- mInvenScroll->setSize(width - 16,
- mUseButton->getY() - (mWeightLabel->getNumberOfRows()*15) - 18);
- mInvenScroll->setPosition(8, (mWeightLabel->getNumberOfRows()*15) + 10);
-
- setMinHeight(130 + (mWeightLabel->getNumberOfRows()*15));
-}
-
-void InventoryWindow::widgetResized(const gcn::Event &event)
-{
- Window::widgetResized(event);
- draw();
-}
-
void InventoryWindow::updateButtons()
{
const Item *selectedItem = mItems->getSelectedItem();
if (selectedItem && selectedItem->isEquipment())
{
- if (selectedItem->isEquipped()) {
+ if (selectedItem->isEquipped())
mUseButton->setCaption(_("Unequip"));
- }
- else {
+ else
mUseButton->setCaption(_("Equip"));
- } }
- else {
- mUseButton->setCaption(_("Use"));
}
+ else
+ mUseButton->setCaption(_("Use"));
mUseButton->setEnabled(selectedItem != 0);
mDropButton->setEnabled(selectedItem != 0);