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authorJared Adams <jaxad0127@gmail.com>2010-03-25 12:18:43 -0600
committerJared Adams <jaxad0127@gmail.com>2010-03-25 12:42:43 -0600
commitf781215c6401343d287798b58b08183e71ef57e3 (patch)
treeb07001f8ee295c4ba8617c5168805269530bd9d1 /src/gui/inventorywindow.cpp
parentbf6cb46d9b06b06470efd5ad3ebae7e274f6906f (diff)
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Merge StorageWindow into InventoryWindow
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp146
1 files changed, 104 insertions, 42 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 6291d524..18705ada 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -53,10 +53,12 @@
#include <string>
-InventoryWindow::InventoryWindow():
- Window(_("Inventory")),
- mSplit(false),
- mItemDesc(false)
+InventoryWindow::WindowList InventoryWindow::instances;
+
+InventoryWindow::InventoryWindow(Inventory *inventory, bool isMainInventory):
+ Window(isMainInventory ? _("Inventory") : _("Storage")),
+ mInventory(inventory),
+ mSplit(false)
{
setWindowName("Inventory");
setupWindow->registerWindowForReset(this);
@@ -69,54 +71,79 @@ InventoryWindow::InventoryWindow():
setMinHeight(179);
addKeyListener(this);
- std::string longestUseString = getFont()->getWidth(_("Equip")) >
- getFont()->getWidth(_("Use")) ?
- _("Equip") : _("Use");
-
- if (getFont()->getWidth(longestUseString) <
- getFont()->getWidth(_("Unequip")))
- {
- longestUseString = _("Unequip");
- }
-
- mUseButton = new Button(longestUseString, "use", this);
- mDropButton = new Button(_("Drop..."), "drop", this);
- mSplitButton = new Button(_("Split"), "split", this);
- mOutfitButton = new Button(_("Outfits"), "outfit", this);
- mItems = new ItemContainer(player_node->getInventory());
+ mItems = new ItemContainer(mInventory);
mItems->addSelectionListener(this);
gcn::ScrollArea *invenScroll = new ScrollArea(mItems);
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mSlotsLabel = new Label(_("Slots:"));
- mWeightLabel = new Label(_("Weight:"));
-
mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS);
- mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT);
-
- place(0, 0, mWeightLabel).setPadding(3);
- place(1, 0, mWeightBar, 3);
- place(4, 0, mSlotsLabel).setPadding(3);
- place(5, 0, mSlotsBar, 2);
- place(0, 1, invenScroll, 7).setPadding(3);
- place(0, 2, mUseButton);
- place(1, 2, mDropButton);
- place(2, 2, mSplitButton);
- place(6, 2, mOutfitButton);
+
+ if (isMainInventory)
+ {
+ std::string equip = _("Equip");
+ std::string use = _("Use");
+ std::string unequip = _("Unequip");
+
+ std::string longestUseString = getFont()->getWidth(equip) >
+ getFont()->getWidth(use) ? equip : use;
+
+ if (getFont()->getWidth(longestUseString) <
+ getFont()->getWidth(unequip))
+ {
+ longestUseString = unequip;
+ }
+
+ mUseButton = new Button(longestUseString, "use", this);
+ mDropButton = new Button(_("Drop..."), "drop", this);
+ mSplitButton = new Button(_("Split"), "split", this);
+ mOutfitButton = new Button(_("Outfits"), "outfit", this);
+
+ mWeightLabel = new Label(_("Weight:"));
+ mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT);
+
+ place(0, 0, mWeightLabel).setPadding(3);
+ place(1, 0, mWeightBar, 3);
+ place(4, 0, mSlotsLabel).setPadding(3);
+ place(5, 0, mSlotsBar, 2);
+ place(0, 1, invenScroll, 7).setPadding(3);
+ place(0, 2, mUseButton);
+ place(1, 2, mDropButton);
+ place(2, 2, mSplitButton);
+ place(6, 2, mOutfitButton);
+
+ updateWeight();
+ }
+ else
+ {
+ mStoreButton = new Button(_("Store"), "store", this);
+ mRetrieveButton = new Button(_("Retrieve"), "retrieve", this);
+
+ place(0, 0, mSlotsLabel).setPadding(3);
+ place(1, 0, mSlotsBar, 3);
+ place(0, 1, invenScroll, 4, 4);
+ place(0, 5, mStoreButton);
+ place(1, 5, mRetrieveButton);
+ }
Layout &layout = getLayout();
layout.setRowHeight(1, Layout::AUTO_SET);
- player_node->getInventory()->addInventoyListener(this);
+ mInventory->addInventoyListener(this);
+
+ instances.push_back(this);
loadWindowState();
- updateWeight();
- slotsChanged(player_node->getInventory());
+ slotsChanged(mInventory);
+
+ if (!isMainInventory)
+ setVisible(true);
}
InventoryWindow::~InventoryWindow()
{
+ mInventory->removeInventoyListener(this);
}
void InventoryWindow::action(const gcn::ActionEvent &event)
@@ -157,6 +184,27 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item,
(item->getQuantity() - 1));
}
+ else if (event.getId() == "store")
+ {
+ if (!inventoryWindow->isVisible()) return;
+
+ Item *item = inventoryWindow->getSelectedItem();
+
+ if (!item)
+ return;
+
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item);
+ }
+ else if (event.getId() == "retrieve")
+ {
+ Item *item = mItems->getSelectedItem();
+
+ if (!item)
+ return;
+
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, this,
+ item);
+ }
}
Item *InventoryWindow::getSelectedItem() const
@@ -185,15 +233,16 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
if (event.getButton() == gcn::MouseEvent::LEFT)
{
- if (StorageWindow::isActive() &&
- keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (isStorageActive() && keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
Item *item = mItems->getSelectedItem();
if(!item)
return;
- StorageWindow::addStore(item, item->getQuantity());
+ Net::getInventoryHandler()->moveItem(Net::InventoryHandler::INVENTORY,
+ item->getInvIndex(), item->getQuantity(),
+ Net::InventoryHandler::STORAGE);
}
}
}
@@ -271,6 +320,16 @@ void InventoryWindow::setSplitAllowed(bool allowed)
mSplitButton->setVisible(allowed);
}
+void InventoryWindow::close()
+{
+ if (this == inventoryWindow)
+ return;
+
+ Net::getInventoryHandler()->closeStorage(Net::InventoryHandler::STORAGE);
+
+ scheduleDelete();
+}
+
void InventoryWindow::updateWeight()
{
int total = player_node->getTotalWeight();
@@ -284,10 +343,13 @@ void InventoryWindow::updateWeight()
void InventoryWindow::slotsChanged(Inventory* inventory)
{
- const int usedSlots = player_node->getInventory()->getNumberOfSlotsUsed();
- const int maxSlots = player_node->getInventory()->getSize();
+ if (inventory == mInventory)
+ {
+ const int usedSlots = mInventory->getNumberOfSlotsUsed();
+ const int maxSlots = mInventory->getSize();
- mSlotsBar->setProgress((float) usedSlots / maxSlots);
+ mSlotsBar->setProgress((float) usedSlots / maxSlots);
- mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots));
+ mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots));
+ }
}