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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-10 19:34:42 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-10 19:54:02 +0200
commitf2dbb7140f8efab0278ac17489b75c0c8ab60102 (patch)
tree400111c6fe5c6114a96d1e1a9178f8109725faec /src/gui/inventorywindow.cpp
parent7f15330d969e5c973429d03ca767551e7b67c3c3 (diff)
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Fixed the problem with items disappearing beneath the road
Increased their pixel y coordinate by half a tile, to make them draw between the fringe and the beings.
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index a7be69b8..efa5bc2e 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -184,7 +184,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
}
}
-Item* InventoryWindow::getSelectedItem() const
+Item *InventoryWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}