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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-19 11:43:41 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-19 11:43:41 +0000
commitd42e9ea834a07c6f60dd5248db6520d1ff423ac4 (patch)
tree7de19d851aecae83bc8467d70c9a718ebff98205 /src/gui/inventory.cpp
parent32ca8ca9551070ba1086cd5b6c973620052061ed (diff)
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Made item amount window a modal dialog and removed support for old map format.
Diffstat (limited to 'src/gui/inventory.cpp')
-rw-r--r--src/gui/inventory.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index bb8b7bf5..4a1c0ca3 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -41,8 +41,6 @@ InventoryWindow::InventoryWindow():
dropButton = new Button("Drop");
items = new ItemContainer();
- items->setPosition(2, 2);
-
invenScroll = new ScrollArea(items);
invenScroll->setPosition(8, 8);
@@ -54,7 +52,6 @@ InventoryWindow::InventoryWindow():
itemNameLabel = new gcn::Label("Name:");
itemDescriptionLabel = new gcn::Label("Description:");
-
add(useButton);
add(dropButton);
add(invenScroll);
@@ -67,47 +64,46 @@ InventoryWindow::InventoryWindow():
updateWidgets();
useButton->setSize(48, useButton->getHeight());
-
}
InventoryWindow::~InventoryWindow()
{
delete useButton;
delete dropButton;
+ delete invenScroll;
+ delete items;
delete itemNameLabel;
delete itemDescriptionLabel;
}
-void InventoryWindow::draw(gcn::Graphics *graphics)
+int InventoryWindow::addItem(int index, int id, int quantity, bool equipment)
{
- // Draw window graphics
- Window::draw(graphics);
-}
-
-
-int InventoryWindow::addItem(int index, int id, int quantity, bool equipment) {
items->addItem(index, id, quantity, equipment);
return 0;
}
-int InventoryWindow::removeItem(int id) {
+int InventoryWindow::removeItem(int id)
+{
items->removeItem(id);
return 0;
}
-int InventoryWindow::changeQuantity(int index, int quantity) {
+int InventoryWindow::changeQuantity(int index, int quantity)
+{
//items[index].quantity = quantity;
items->changeQuantity(index, quantity);
return 0;
}
-int InventoryWindow::increaseQuantity(int index, int quantity) {
+int InventoryWindow::increaseQuantity(int index, int quantity)
+{
//items[index].quantity += quantity;
items->increaseQuantity(index, quantity);
return 0;
}
-int InventoryWindow::useItem(int index, int id) {
+int InventoryWindow::useItem(int index, int id)
+{
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
@@ -117,7 +113,8 @@ int InventoryWindow::useItem(int index, int id) {
return 0;
}
-int InventoryWindow::dropItem(int index, int quantity) {
+int InventoryWindow::dropItem(int index, int quantity)
+{
// TODO: Fix wrong coordinates of drops, serverside?
WFIFOW(0) = net_w_value(0x00a2);
WFIFOW(2) = net_w_value(index);
@@ -127,7 +124,8 @@ int InventoryWindow::dropItem(int index, int quantity) {
return 0;
}
-void InventoryWindow::equipItem(int index) {
+void InventoryWindow::equipItem(int index)
+{
WFIFOW(0) = net_w_value(0x00a9);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(0);
@@ -135,7 +133,8 @@ void InventoryWindow::equipItem(int index) {
while ((out_size > 0)) flush();
}
-void InventoryWindow::unequipItem(int index) {
+void InventoryWindow::unequipItem(int index)
+{
WFIFOW(0) = net_w_value(0x00ab);
WFIFOW(2) = net_w_value(index);
WFIFOSET(4);
@@ -144,25 +143,26 @@ void InventoryWindow::unequipItem(int index) {
void InventoryWindow::action(const std::string &eventId)
{
- //if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) {
- if (items->getIndex() != -1) {
+ int selectedItem = items->getIndex();
+
+ if (selectedItem != -1) {
if (eventId == "use") {
- if(items->isEquipment(items->getIndex())) {
- if(items->isEquipped(items->getIndex())) {
- unequipItem(items->getIndex());
+ if(items->isEquipment(selectedItem)) {
+ if(items->isEquipped(selectedItem)) {
+ unequipItem(selectedItem);
}
else {
- equipItem(items->getIndex());
+ equipItem(selectedItem);
}
}
else {
- useItem(items->getIndex(), items->getId());
- }
+ useItem(selectedItem, items->getId());
+ }
}
- else if (eventId == "drop") {
- itemAmountWindow->setUsage(AMOUNT_ITEM_DROP);
- itemAmountWindow->setVisible(true);
- itemAmountWindow->requestMoveToTop();
+ else if (eventId == "drop")
+ {
+ // Choose amount of items to drop
+ new ItemAmountWindow(AMOUNT_ITEM_DROP, this);
}
updateUseButton();
@@ -172,7 +172,7 @@ void InventoryWindow::action(const std::string &eventId)
void InventoryWindow::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
-
+
updateUseButton();
if (items->getIndex() != -1)
@@ -227,6 +227,6 @@ void InventoryWindow::updateUseButton()
else {
useButton ->setCaption("Use");
}
-
+
useButton->setEnabled(items->getIndex() != -1);
}