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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
commitd0c97b98e477cfdf46ed7f36fd16c64f7943d551 (patch)
tree156acefaae842888432f923257b76bad12a16672 /src/gui/inventory.cpp
parentd9593657605b2e286b478718c89bcbe7cd341c43 (diff)
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Committing Allegro -> SDL switch, hugely breaking the game.
Diffstat (limited to 'src/gui/inventory.cpp')
-rw-r--r--src/gui/inventory.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
index dcaedc6f..c7f7aec8 100644
--- a/src/gui/inventory.cpp
+++ b/src/gui/inventory.cpp
@@ -55,12 +55,10 @@ void InventoryWindow::draw(gcn::Graphics *graphics)
// Draw window graphics
Window::draw(graphics);
- BITMAP *target = ((Graphics*)graphics)->getTarget();
-
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].quantity > 0) {
if (items[i].id >= 501 && items[i].id <= 511) {
- itemset->spriteset[items[i].id - 501]->draw(target,
+ itemset->spriteset[items[i].id - 501]->draw(screen,
x + 24 * i,
y + 26);
}