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authorEugenio Favalli <elvenprogrammer@gmail.com>2004-09-26 13:08:46 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2004-09-26 13:08:46 +0000
commit92bbeab96bf61edf9b7caa125ed67e634258383e (patch)
treea95dd426590c8e6208445290fa8b9b47c1a57bcb /src/gui/inventory.cpp
parente46b2cdbf205d3d2e17266e3168fdbecd5f53222 (diff)
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diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp
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+/**
+
+ The Mana World
+ Copyright 2004 The Mana World Development Team
+
+ This file is part of The Mana World.
+
+ The Mana World is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ any later version.
+
+ The Mana World is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with The Mana World; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+*/
+
+#include "inventory.h"
+
+void TmwInventory::create(int tempxpos, int tempypos) {
+ xpos =tempxpos;
+ ypos =tempypos;
+
+ itemPIC[0].pic = load_bitmap("items/herb.bmp", NULL); //ID=0
+ itemPIC[1].pic = load_bitmap("items/magicthing.bmp", NULL); //ID=1
+ empty = load_bitmap("items/empty.bmp", NULL);
+ selected = load_bitmap("items/selected.bmp", NULL);
+
+ for(int i = 0; i< 10; i++) {
+ for(int ii = 0; ii< 10; ii++) {
+ items[i][ii].flag = 0; //doesn't hold anything
+ items[i][ii].itemIDNum = -1; //doesn't exist :)
+ items[i][ii].xpos = empty->w*i+1;
+ items[i][ii].ypos = empty->h*ii;
+ items[i][ii].num = 0;
+ }
+ }
+
+ //create two fake items
+ items[0][0].flag = 1;
+ items[0][0].itemIDNum = 0;
+ items[0][0].num = 1;
+
+ items[2][0].flag = 1;
+ items[2][0].itemIDNum = 1;
+ items[2][0].num = 3;
+
+ backgroundSmall = create_bitmap(empty->w*10+10, empty->h+10);
+ backgroundBig = create_bitmap(empty->w*10+10, empty->h*10+10);
+ title = create_bitmap(15, backgroundSmall->h);
+ floodfill(title,0,0,200);
+ floodfill(backgroundSmall,0,0,100);
+ floodfill(backgroundBig,0,0,100);
+ areDisplaying = 0;
+ dragingWindow = 0;
+ lastSelectedX = -1;
+ lastSelectedY = -1;
+ bigwindow = 0; //false
+}
+
+void TmwInventory::draw(BITMAP * buffer) {
+ // let's draw the inventory
+ if(areDisplaying) {
+ int max;
+ if(!bigwindow) {
+ max = 1;
+ blit(backgroundSmall, buffer, 0, 0, xpos-5, ypos-5, 800, 600);
+ } else {
+ max = 10;
+ blit(backgroundBig, buffer, 0, 0, xpos-5, ypos-5, 800, 600);
+ }
+ blit(title, buffer, 0, 0, xpos+backgroundSmall->w-5, ypos+-5, 800, 600);
+ for(int itemX = 0; itemX< 10; itemX++) {
+ for(int itemY = 0;itemY<max;itemY++) {
+ int draw = 0;
+
+ blit(empty, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600);
+
+ if(mouse_b&1) {
+ if(xpos+items[itemX][itemY].xpos+empty->w > mouse_x && xpos+items[itemX][itemY].xpos < mouse_x)
+ if(ypos+items[itemX][itemY].ypos+empty->h > mouse_y && ypos+items[itemX][itemY].ypos < mouse_y) {
+ //selected
+ masked_blit(selected, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600);
+ draw = 1;
+ if(items[itemX][itemY].flag) // have a item
+ if(!dragingItem) { //not dragging it
+ dragingItem=1; //begin to drag
+ ghostOldIDX = itemX;
+ ghostOldIDY = itemY;
+ ghostID = items[itemX][itemY].itemIDNum;
+ ghostX = mouse_x;
+ ghostY = mouse_y;
+ }
+ }
+ } else {
+ if(lastSelectedX != -1 && dragingItem) { // have stoped dragging it over a itemholder
+ //swap place
+ itemHolder temp;
+ int txpos1,typos1,txpos2,typos2;
+ txpos1 = items[lastSelectedX][lastSelectedY].xpos;
+ typos1 = items[lastSelectedX][lastSelectedY].ypos;
+ txpos2 = items[ghostOldIDX][ghostOldIDY].xpos;
+ typos2 = items[ghostOldIDX][ghostOldIDY].ypos;
+ temp = items[lastSelectedX][lastSelectedY];
+ items[lastSelectedX][lastSelectedY] = items[ghostOldIDX][ghostOldIDY];
+ items[ghostOldIDX][ghostOldIDY] = temp;
+ items[lastSelectedX][lastSelectedY].xpos = txpos1;
+ items[lastSelectedX][lastSelectedY].ypos = typos1;
+ items[ghostOldIDX][ghostOldIDY].xpos = txpos2;
+ items[ghostOldIDX][ghostOldIDY].ypos = typos2;
+ }
+ dragingItem = 0; // stop dragging
+ }
+
+ if(xpos+items[itemX][itemY].xpos+empty->w > mouse_x && xpos+items[itemX][itemY].xpos < mouse_x && ypos+items[itemX][itemY].ypos+empty->h > mouse_y && ypos+items[itemX][itemY].ypos < mouse_y ) {
+ // a hoover
+ lastSelectedX = itemX;
+ lastSelectedY = itemY;
+ }
+
+ if(items[itemX][itemY].flag) //draw the item
+ masked_blit(itemPIC[items[itemX][itemY].itemIDNum].pic, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600);
+
+ //the number of that item
+ if(!bigwindow)
+ alfont_textprintf_aa(buffer, gui_font, xpos+items[itemX][itemY].xpos+20, ypos+items[itemX][itemY].ypos+empty->h-15, makecol(0,0,0), "%i",items[itemX][itemY].num);
+ else
+ alfont_textprintf_aa(buffer, gui_font, xpos+items[itemX][itemY].xpos+20, ypos+items[itemX][itemY].ypos+empty->h-15, makecol(0,0,0), "%i",items[itemX][itemY].num);
+ }
+ }
+
+
+ if(mouse_b&2) {
+ if(xpos+title->w+backgroundSmall->w > mouse_x && xpos+backgroundSmall->w < mouse_x)
+ if(ypos+title->h > mouse_y && ypos < mouse_y) {
+ if(bigwindow)
+ bigwindow=0;
+ else
+ bigwindow = 1;
+ }
+ }
+ }
+
+ if(mouse_b&1) {
+ if(xpos+title->w+backgroundSmall->w > mouse_x && xpos+backgroundSmall->w < mouse_x)
+ if(ypos+title->h > mouse_y && ypos < mouse_y) { //begin to move the window
+ xpos = mouse_x-(backgroundSmall->w);
+ ypos = mouse_y;
+ dragingWindow=1;
+ }
+ } else { dragingWindow=0;}
+
+ if(dragingWindow) { //moving the window ?
+ xpos = mouse_x-(backgroundSmall->w);
+ ypos = mouse_y;
+ }
+
+ if(dragingItem) { //moving the item
+ masked_blit(itemPIC[ghostID].pic, buffer, 0, 0, ghostX, ghostY, 800, 600);
+ ghostX = mouse_x;
+ ghostY = mouse_y;
+ }
+}
+
+
+void TmwInventory::show(int val) {
+ if(val)
+ areDisplaying = 1;
+
+ if(!val)
+ areDisplaying = 0;
+}
+
+int TmwInventory::addItem(int idnum, int antal)
+{
+int found, tempi, tempii;
+found = 0;
+tempi = -1;
+for(int i = 0; i< 10; i++)
+ {
+ for(int ii = 0; ii< 10; ii++)
+ {
+ if(items[i][ii].itemIDNum == idnum)
+ { found = 1; items[i][ii].num = antal; return -2; }
+ }
+ }
+if(!found)
+{
+for(int ii = 0; ii< 10; ii++)
+ {
+ for(int i = 0; i< 10; i++)
+ {
+ if(items[i][ii].flag == 0)
+ {tempi = i; tempii = ii; ii=10;i=10;}
+ }
+ }
+ if(tempi != -1)
+ {
+ items[tempi][tempii].flag = 1;
+ items[tempi][tempii].itemIDNum = idnum;
+ items[tempi][tempii].num = antal;
+ return 1;
+ } else { return -1; }
+
+}
+return -3;
+}
+
+int TmwInventory::rmItem(int idnum)
+{
+int found, tempi;
+found = 0;
+tempi = -1;
+for(int i = 0; i< 10; i++)
+ {
+ for(int ii = 0; ii< 10; ii++)
+ {
+ if(items[i][ii].itemIDNum == idnum)
+ { items[i][ii].itemIDNum = -1;
+ items[i][ii].flag = 0;
+ items[i][ii].num = 0;
+ return 1;
+ }
+ }
+ }
+return -1;
+}
+
+int TmwInventory::changeNum(int idnum, int antal)
+{
+int found, tempi;
+found = 0;
+tempi = -1;
+for(int i = 0; i< 10; i++)
+ {
+ for(int ii = 0; ii< 10; ii++)
+ {
+ if(items[i][ii].itemIDNum == idnum)
+ { items[i][ii].num = antal; return 1; }
+ }
+ }
+return -1;
+} \ No newline at end of file