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authorIra Rice <irarice@gmail.com>2009-03-19 23:05:20 -0600
committerIra Rice <irarice@gmail.com>2009-03-19 23:05:20 -0600
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Throttle framerates down to save CPU cycles. Now that we're getting high
framerates in OpenGL even on older hardware, this should be done to conserve on CPU usage, rather than stressing it with more frames than the monitor can render. Signed-off-by: Ira Rice <irarice@gmail.com>
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