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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/gui/equipmentwindow.h
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/gui/equipmentwindow.h')
-rw-r--r--src/gui/equipmentwindow.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 0470ba6f..a3241057 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -35,7 +35,8 @@ class Spriteset;
*
* \ingroup Interface
*/
-class EquipmentWindow : public Window, gcn::ActionListener {
+class EquipmentWindow : public Window
+{
public:
/**
* Constructor.
@@ -52,11 +53,6 @@ class EquipmentWindow : public Window, gcn::ActionListener {
*/
void draw(gcn::Graphics *graphics);
- /**
- * Called when receiving actions from the widgets.
- */
- void action(const std::string& eventId);
-
private:
Spriteset *itemset;