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author | Jared Adams <jaxad0127@gmail.com> | 2010-03-04 22:41:19 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-03-12 14:49:27 -0700 |
commit | 781b3c9f17708cc5fe08eb3c9ee38d596364d97c (patch) | |
tree | 833797c9b9168ab58864ffe4cf8ed028060e44a2 /src/gui/equipmentwindow.cpp | |
parent | 96b64757954f07d196599b3c1131a6603982c930 (diff) | |
download | mana-client-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.tar.gz mana-client-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.tar.bz2 mana-client-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.tar.xz mana-client-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.zip |
Split Palette into Theme and UserPalette
Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r-- | src/gui/equipmentwindow.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 581fd818..43e330f4 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -29,7 +29,7 @@ #include "gui/equipmentwindow.h" #include "gui/itempopup.h" -#include "gui/palette.h" +#include "gui/theme.h" #include "gui/setup.h" #include "gui/viewport.h" @@ -118,7 +118,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) { if (i == mSelected) { - const gcn::Color color = guiPalette->getColor(Palette::HIGHLIGHT); + const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT); // Set color to the highlight color g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha())); @@ -143,7 +143,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) mEquipBox[i].posY + 2); if (i == EQUIP_PROJECTILE_SLOT) { - g->setColor(guiPalette->getColor(Palette::TEXT)); + g->setColor(Theme::getThemeColor(Theme::TEXT)); graphics->drawText(toString(item->getQuantity()), mEquipBox[i].posX + (BOX_WIDTH / 2), mEquipBox[i].posY - getFont()->getHeight(), |