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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-21 18:41:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-21 18:41:45 +0000
commitc2a830c71ef0e271e48ef57a80ee5b00a977a4de (patch)
tree9c8f13688ddbf159a34640ad4cf4fdda3eb20ecf /src/gui/equipment.cpp
parentc392a1aa234b304b634c4ace6375ad96397a30b9 (diff)
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Image loader now automatically determines whether to use masked drawing or
an alpha layer.
Diffstat (limited to 'src/gui/equipment.cpp')
-rw-r--r--src/gui/equipment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/equipment.cpp b/src/gui/equipment.cpp
index 32af0c5a..b954eec7 100644
--- a/src/gui/equipment.cpp
+++ b/src/gui/equipment.cpp
@@ -36,7 +36,7 @@ EquipmentWindow::EquipmentWindow():
setPosition(40, 40);
ResourceManager *resman = ResourceManager::getInstance();
- Image *itemImg = resman->getImage("graphics/sprites/items.png", IMG_ALPHA);
+ Image *itemImg = resman->getImage("graphics/sprites/items.png");
if (!itemImg) logger->error("Unable to load items.png");
itemset = new Spriteset(itemImg, 32, 32);