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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:26:22 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:41:45 +0200
commit6cacaa3d7f55d91d8b7ca178f8595cc6c6b4383d (patch)
treea4ae355fe26eda518a5fd82c15347b6cfcf6b7f6 /src/gui/emotewindow.cpp
parent1b06ec9f12e3fbfe6fbf6579fb64bb895464badb (diff)
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Replaced emote window with a new emote popup
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.
Diffstat (limited to 'src/gui/emotewindow.cpp')
-rw-r--r--src/gui/emotewindow.cpp79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/gui/emotewindow.cpp b/src/gui/emotewindow.cpp
deleted file mode 100644
index 69282f8f..00000000
--- a/src/gui/emotewindow.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- * Extended support for activating emotes
- * Copyright (C) 2009 Aethyra Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/emotewindow.h"
-
-#include "gui/gui.h"
-#include "gui/emotecontainer.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/scrollarea.h"
-
-#include "localplayer.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-EmoteWindow::EmoteWindow():
- Window(_("Emote"))
-{
- setWindowName("Emote");
- setResizable(true);
- setCloseButton(true);
- setSaveVisible(true);
- setMinWidth(80);
- setMinHeight(130);
- setDefaultSize(322, 200, ImageRect::CENTER);
-
- mUseButton = new Button(_("Use"), "use", this);
-
- mEmotes = new EmoteContainer;
- mEmotes->addSelectionListener(this);
-
- mEmoteScroll = new ScrollArea(mEmotes);
- mEmoteScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
-
- place(0, 0, mEmoteScroll, 5, 4);
- place(4, 4, mUseButton);
-
- Layout &layout = getLayout();
- layout.setRowHeight(0, Layout::AUTO_SET);
-
- mUseButton->setSize(60, mUseButton->getHeight());
-
- loadWindowState();
-}
-
-void EmoteWindow::action(const gcn::ActionEvent &event)
-{
- int emote = mEmotes->getSelectedEmote();
-
- if (!emote)
- return;
-
- player_node->emote(emote);
-}
-
-int EmoteWindow::getSelectedEmote() const
-{
- return mEmotes->getSelectedEmote();
-}