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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-05 22:15:43 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-06 21:25:37 +0100
commit242e3bb8d92def67d5c30f2f2fd974cfb117ec04 (patch)
tree7f247e04e238a0edc0281ec8ed85539b2be81137 /src/gui/debugwindow.h
parent51e14c9d7aab75fe60f68d4943759eef66eafe9a (diff)
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Merged the Engine class into the Game class
There was little point in keeping the Engine class separate. It wasn't an engine at all, but only kept track of the currently active map, a job more suitable for the Game class anyway.
Diffstat (limited to 'src/gui/debugwindow.h')
-rw-r--r--src/gui/debugwindow.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gui/debugwindow.h b/src/gui/debugwindow.h
index 50a5fc06..1ef32e02 100644
--- a/src/gui/debugwindow.h
+++ b/src/gui/debugwindow.h
@@ -50,7 +50,6 @@ class DebugWindow : public Window
Label *mParticleCountLabel, *mParticleDetailLabel;
Label *mAmbientDetailLabel;
-
std::string mFPSText;
};