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authorChuck Miller <shadowmil@gmail.com>2010-07-18 23:02:25 -0400
committerChuck Miller <shadowmil@gmail.com>2010-07-18 23:10:02 -0400
commit41a23cb4511e9ba3985990e2703fb3d680a23d14 (patch)
tree2bf03217e3c3b0f28aed5649e2e43cf2b965bd1d /src/gui/chat.h
parent782158dfd719fb6d196f79075f275fb8599d393c (diff)
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Move the majority of the netcode's server messages to the event system
There is still a good way to go, but this should get us started Reviewed-by: Jared Adams
Diffstat (limited to 'src/gui/chat.h')
-rw-r--r--src/gui/chat.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gui/chat.h b/src/gui/chat.h
index aeba2ece..d6378907 100644
--- a/src/gui/chat.h
+++ b/src/gui/chat.h
@@ -22,6 +22,8 @@
#ifndef CHAT_H
#define CHAT_H
+#include "listener.h"
+
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
@@ -74,7 +76,8 @@ struct CHATLOG
*/
class ChatWindow : public Window,
public gcn::ActionListener,
- public gcn::KeyListener
+ public gcn::KeyListener,
+ public Mana::Listener
{
public:
/**
@@ -159,6 +162,7 @@ class ChatWindow : public Window,
void mousePressed(gcn::MouseEvent &event);
void mouseDragged(gcn::MouseEvent &event);
+ void event(const std::string &channel, const Mana::Event &event);
/**
* Scrolls the chat window