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authorIra Rice <irarice@gmail.com>2009-01-15 11:06:32 -0700
committerIra Rice <irarice@gmail.com>2009-01-15 11:06:32 -0700
commit10a9dbacd9334caede10f1b21d42cdf7e1efcd03 (patch)
treedef2baead68de5a9ccc842e25b3cdcfe9a638c9b /src/gui/chat.h
parente7f4e78f76972ca3882b9d2763ae9cab31675d3a (diff)
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Style cleanups throughout most of the code. Splitting function type from
the function names should no longer be around. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/chat.h')
-rw-r--r--src/gui/chat.h265
1 files changed, 129 insertions, 136 deletions
diff --git a/src/gui/chat.h b/src/gui/chat.h
index 437dc115..9e137499 100644
--- a/src/gui/chat.h
+++ b/src/gui/chat.h
@@ -107,149 +107,142 @@ struct CHATSKILL
* \ingroup Interface
*/
class ChatWindow : public Window, public gcn::ActionListener,
- public gcn::KeyListener
+ public gcn::KeyListener
{
public:
- /**
- * Constructor.
- */
- ChatWindow(Network *network);
-
- /**
- * Destructor: used to write back values to the config file
- */
- ~ChatWindow();
-
- /**
- * Logic (updates components' size)
- */
- void logic();
-
- /**
- * Adds a line of text to our message list. Parameters:
- *
- * @param line Text message.
- * @parem own Type of message (usually the owner-type).
- */
- void chatLog(std::string line, int own, bool ignoreRecord = false);
-
- /**
- * Calls original chat_log() after processing the packet.
- */
- void chatLog(CHATSKILL);
-
- /**
- * Performs action.
- */
- void action(const gcn::ActionEvent &event);
-
- /**
- * Request focus for typing chat message.
- */
- void requestChatFocus();
-
- /**
- * Checks whether ChatWindow is Focused or not.
- */
- bool isInputFocused();
-
- /**
- * Determines whether to send a command or an ordinary message, then
- * contructs packets & sends them.
- *
- * @param nick The character's name to display in front.
- * @param msg The message text which is to be send.
- *
- * NOTE:
- * The nickname is required by the server, if not specified
- * the message may not be sent unless a command was intended
- * which requires another packet to be constructed! you can
- * achieve this by putting a slash ("/") infront of the
- * message followed by the command name and the message.
- * of course all slash-commands need implemented handler-
- * routines. ;-)
- * remember, a line starting with "@" is not a command that needs
- * to be parsed rather is sent using the normal chat-packet.
- *
- * EXAMPLE:
- * // for an global announcement /- command
- * chatlog.chat_send("", "/announce Hello to all logged in users!");
- * // for simple message by a user /- message
- * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
- */
- void
- chatSend(const std::string &nick, std::string msg);
-
- /** Called when key is pressed */
- void
- keyPressed(gcn::KeyEvent &event);
-
- /** Called to set current text */
- void
- setInputText(std::string input_str);
-
- /** Override to reset mTmpVisible */
- void
- setVisible(bool visible);
+ /**
+ * Constructor.
+ */
+ ChatWindow(Network *network);
+
+ /**
+ * Destructor: used to write back values to the config file
+ */
+ ~ChatWindow();
+
+ /**
+ * Logic (updates components' size)
+ */
+ void logic();
+
+ /**
+ * Adds a line of text to our message list. Parameters:
+ *
+ * @param line Text message.
+ * @parem own Type of message (usually the owner-type).
+ */
+ void chatLog(std::string line, int own, bool ignoreRecord = false);
+
+ /**
+ * Calls original chat_log() after processing the packet.
+ */
+ void chatLog(CHATSKILL);
+
+ /**
+ * Performs action.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Request focus for typing chat message.
+ */
+ void requestChatFocus();
+
+ /**
+ * Checks whether ChatWindow is Focused or not.
+ */
+ bool isInputFocused();
+
+ /**
+ * Determines whether to send a command or an ordinary message, then
+ * contructs packets & sends them.
+ *
+ * @param nick The character's name to display in front.
+ * @param msg The message text which is to be send.
+ *
+ * NOTE:
+ * The nickname is required by the server, if not specified
+ * the message may not be sent unless a command was intended
+ * which requires another packet to be constructed! you can
+ * achieve this by putting a slash ("/") infront of the
+ * message followed by the command name and the message.
+ * of course all slash-commands need implemented handler-
+ * routines. ;-)
+ * remember, a line starting with "@" is not a command that needs
+ * to be parsed rather is sent using the normal chat-packet.
+ *
+ * EXAMPLE:
+ * // for an global announcement /- command
+ * chatlog.chat_send("", "/announce Hello to all logged in users!");
+ * // for simple message by a user /- message
+ * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
+ */
+ void chatSend(const std::string &nick, std::string msg);
+
+ /** Called when key is pressed */
+ void keyPressed(gcn::KeyEvent &event);
+
+ /** Called to set current text */
+ void setInputText(std::string input_str);
+
+ /** Override to reset mTmpVisible */
+ void setVisible(bool visible);
/**
- * Scrolls the chat window
- *
- * @param amount direction and amount to scroll. Negative numbers scroll
- * up, positive numbers scroll down. The absolute amount indicates the
- * amount of 1/8ths of chat window real estate that should be scrolled.
- */
- void
- scroll(int amount);
-
- /**
- * party implements the partying chat commands
- *
- * @param command is the party command to perform
- * @param msg is the remainder of the message
- */
- void
- party(const std::string &command, const std::string &msg);
-
- /**
- * help implements the /help command
- *
- * @param msg1 is the command that the player needs help on
- * @param msg2 is the sub-command relating to the command
- */
- void
- help(const std::string &msg1, const std::string &msg2);
+ * Scrolls the chat window
+ *
+ * @param amount direction and amount to scroll. Negative numbers scroll
+ * up, positive numbers scroll down. The absolute amount indicates the
+ * amount of 1/8ths of chat window real estate that should be scrolled.
+ */
+ void scroll(int amount);
+
+ /**
+ * party implements the partying chat commands
+ *
+ * @param command is the party command to perform
+ * @param msg is the remainder of the message
+ */
+ void party(const std::string &command, const std::string &msg);
+
+ /**
+ * help implements the /help command
+ *
+ * @param msg1 is the command that the player needs help on
+ * @param msg2 is the sub-command relating to the command
+ */
+ void help(const std::string &msg1, const std::string &msg2);
private:
- Network *mNetwork;
- bool mTmpVisible;
-
- /** One item in the chat log */
- struct CHATLOG
- {
- std::string nick;
- std::string text;
- int own;
- };
-
- /** Constructs failed messages for actions */
- std::string const_msg(CHATSKILL);
-
- gcn::TextField *mChatInput; /**< Input box for typing chat messages */
- BrowserBox *mTextOutput; /**< Text box for displaying chat history */
- ScrollArea *mScrollArea; /**< Scroll area around text output */
-
- typedef std::list<std::string> History;
- typedef History::iterator HistoryIterator;
- History mHistory; /**< Command history */
- HistoryIterator mCurHist; /**< History iterator */
- Recorder *mRecorder; /**< Recording class */
- char mPartyPrefix; /**< Messages beginning with the prefix are sent to
- the party */
- bool mReturnToggles; /**< Marks whether <Return> toggles the chat log
- or not */
- Party *mParty;
+ Network *mNetwork;
+ bool mTmpVisible;
+
+ /** One item in the chat log */
+ struct CHATLOG
+ {
+ std::string nick;
+ std::string text;
+ int own;
+ };
+
+ /** Constructs failed messages for actions */
+ std::string const_msg(CHATSKILL);
+
+ gcn::TextField *mChatInput; /**< Input box for typing chat messages */
+ BrowserBox *mTextOutput; /**< Text box for displaying chat history */
+ ScrollArea *mScrollArea; /**< Scroll area around text output */
+
+ typedef std::list<std::string> History;
+ typedef History::iterator HistoryIterator;
+ History mHistory; /**< Command history */
+ HistoryIterator mCurHist; /**< History iterator */
+ Recorder *mRecorder; /**< Recording class */
+ char mPartyPrefix; /**< Messages beginning with the prefix are sent to
+ the party */
+ bool mReturnToggles; /**< Marks whether <Return> toggles the chat log
+ or not */
+ Party *mParty;
};
extern ChatWindow *chatWindow;