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authorIra Rice <irarice@gmail.com>2009-02-04 11:46:03 -0700
committerIra Rice <irarice@gmail.com>2009-02-04 11:46:03 -0700
commit555e68e24f2bb7d38f7ce52ce9a43198c0ccedec (patch)
treef2ceff93ed6193933165e9fbd408a1df6a8b26e1 /src/gui/chat.cpp
parent6110801764f588d0696e75645624be4869b99ee0 (diff)
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Went through the gui folder and revised the include statements to not
include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/chat.cpp')
-rw-r--r--src/gui/chat.cpp43
1 files changed, 18 insertions, 25 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index 36e33160..a58600a8 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -20,7 +20,6 @@
*/
#include <algorithm>
-#include <fstream>
#include <guichan/focushandler.hpp>
@@ -37,7 +36,6 @@
#include "../beingmanager.h"
#include "../configuration.h"
-#include "../extensions.h"
#include "../game.h"
#include "../localplayer.h"
#include "../party.h"
@@ -538,32 +536,27 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg)
* This will eventually be replaced by a GUI, so
* we don't need to get too sophisticated
*/
- if (extensions.aethyra_spells)
+ MessageOut outMsg(mNetwork);
+ if (msg == "heal")
{
- MessageOut outMsg(mNetwork);
- if (msg == "heal")
- {
- outMsg.writeInt16(0x03f3);
- outMsg.writeInt16(0x01);
- outMsg.writeInt32(0);
- outMsg.writeInt8(0);
- outMsg.writeInt8(0);
- outMsg.writeString("", 24);
- }
- else if (msg == "gather")
- {
- outMsg.writeInt16(0x03f3);
- outMsg.writeInt16(0x02);
- outMsg.writeInt32(0);
- outMsg.writeInt8(0);
- outMsg.writeInt8(0);
- outMsg.writeString("", 24);
- }
- else
- chatLog(_("No such spell!"), BY_SERVER);
+ outMsg.writeInt16(0x03f3);
+ outMsg.writeInt16(0x01);
+ outMsg.writeInt32(0);
+ outMsg.writeInt8(0);
+ outMsg.writeInt8(0);
+ outMsg.writeString("", 24);
+ }
+ else if (msg == "gather")
+ {
+ outMsg.writeInt16(0x03f3);
+ outMsg.writeInt16(0x02);
+ outMsg.writeInt32(0);
+ outMsg.writeInt8(0);
+ outMsg.writeInt8(0);
+ outMsg.writeString("", 24);
}
else
- chatLog(_("The current server doesn't support spells"), BY_SERVER);
+ chatLog(_("No such spell!"), BY_SERVER);
}
else if (command == "present")
{