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authorJared Adams <jaxad0127@gmail.com>2009-08-13 17:30:59 -0600
committerJared Adams <jaxad0127@gmail.com>2009-08-13 17:33:08 -0600
commitf46cfb91278b27f4943f5512778129fe985c678e (patch)
tree0be219d66e723bcca8de2d584d66bc65d040fb26 /src/gui/charcreatedialog.h
parentbe85ca9d91ff867faf140328d0bcbb2062b58cdf (diff)
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Clean up Being and it's derivatives
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
Diffstat (limited to 'src/gui/charcreatedialog.h')
-rw-r--r--src/gui/charcreatedialog.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h
index 5dbc6050..a30aadd3 100644
--- a/src/gui/charcreatedialog.h
+++ b/src/gui/charcreatedialog.h
@@ -22,7 +22,7 @@
#ifndef CHAR_CREATE_H
#define CHAR_CREATE_H
-#include "being.h"
+#include "player.h"
#include "guichanfwd.h"
#include "lockedarray.h"
@@ -34,7 +34,6 @@
#include <vector>
class LocalPlayer;
-class Player;
class PlayerBox;
/**
@@ -82,6 +81,8 @@ class CharCreateDialog : public Window, public gcn::ActionListener
*/
void attemptCharCreate();
+ void updateHair();
+
gcn::TextField *mNameField;
gcn::Label *mNameLabel;
gcn::Button *mNextHairColorButton;
@@ -108,6 +109,9 @@ class CharCreateDialog : public Window, public gcn::ActionListener
Player *mPlayer;
PlayerBox *mPlayerBox;
+ int mHairStyle;
+ int mHairColor;
+
int mSlot;
};