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authorJared Adams <jaxad0127@gmail.com>2009-04-06 16:05:54 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-06 16:07:03 -0600
commit8209e4672c5e11e5d7bbfb1fcfb081eda1763a6d (patch)
tree461c06a2e42fc54684bd61ef5ae9ff8cc83d8f07 /src/gui/charcreatedialog.h
parentbbebd24b5561e9cd806dca8ccd6fe4b4dcb1301d (diff)
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Implement TMWServ's CharHandler
Also cleanup character creation, which isn't functional at the moment.
Diffstat (limited to 'src/gui/charcreatedialog.h')
-rw-r--r--src/gui/charcreatedialog.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h
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+++ b/src/gui/charcreatedialog.h
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+/*
+ * The Mana World
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef CHAR_CREATE_H
+#define CHAR_CREATE_H
+
+#include "being.h"
+#include "guichanfwd.h"
+#include "lockedarray.h"
+
+#include "gui/window.h"
+
+#include <guichan/actionlistener.hpp>
+#include <vector>
+
+class LocalPlayer;
+class Player;
+class PlayerBox;
+
+/**
+ * Character creation dialog.
+ *
+ * \ingroup Interface
+ */
+class CharCreateDialog : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ CharCreateDialog(Window *parent, int slot);
+
+ /**
+ * Destructor.
+ */
+ ~CharCreateDialog();
+
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Unlocks the dialog, enabling the create character button again.
+ */
+ void unlock();
+
+ void setAttributes(std::vector<std::string> labels, int available,
+ int min, int max);
+
+ void setFixedGender(bool fixed, bool gender = false);
+
+ private:
+ int getDistributedPoints();
+
+ void updateSliders();
+
+ /**
+ * Returns the name of the character to create.
+ */
+ std::string getName();
+
+ /**
+ * Communicate character creation to the server.
+ */
+ void attemptCharCreate();
+
+ gcn::TextField *mNameField;
+ gcn::Label *mNameLabel;
+ gcn::Button *mNextHairColorButton;
+ gcn::Button *mPrevHairColorButton;
+ gcn::Label *mHairColorLabel;
+ gcn::Button *mNextHairStyleButton;
+ gcn::Button *mPrevHairStyleButton;
+ gcn::Label *mHairStyleLabel;
+
+ gcn::RadioButton *mMale;
+ gcn::RadioButton *mFemale;
+
+ std::vector<gcn::Slider*> mAttributeSlider;
+ std::vector<gcn::Label*> mAttributeLabel;
+ std::vector<gcn::Label*> mAttributeValue;
+ gcn::Label *mAttributesLeft;
+
+ int mMaxPoints;
+ int mUsedPoints;
+
+ gcn::Button *mCreateButton;
+ gcn::Button *mCancelButton;
+
+ Player *mPlayer;
+ PlayerBox *mPlayerBox;
+
+ int mSlot;
+};
+
+#endif // CHAR_CREATE_H