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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-01-04 20:28:57 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-01-04 20:28:57 +0000 |
commit | 34b19f52d2f4a0b8e7eecf0900d1760460390b9d (patch) | |
tree | 0e1ddf0575ec5780d988623daf4fc25d813fc1fd /src/gui/char_select.h | |
parent | 180f39cb9da6e3169f95e9da5c8782c50f826af4 (diff) | |
download | mana-client-34b19f52d2f4a0b8e7eecf0900d1760460390b9d.tar.gz mana-client-34b19f52d2f4a0b8e7eecf0900d1760460390b9d.tar.bz2 mana-client-34b19f52d2f4a0b8e7eecf0900d1760460390b9d.tar.xz mana-client-34b19f52d2f4a0b8e7eecf0900d1760460390b9d.zip |
Reverted r0nny changes, enabled 3 slots to create players, smoothed player deletion.
Diffstat (limited to 'src/gui/char_select.h')
-rw-r--r-- | src/gui/char_select.h | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/gui/char_select.h b/src/gui/char_select.h index a00ada26..7db67699 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -58,6 +58,8 @@ class CharSelectDialog : public Window, public gcn::ActionListener gcn::Button *cancelButton; gcn::Button *newCharButton; gcn::Button *delCharButton; + gcn::Button *previousButton; + gcn::Button *nextButton; gcn::Label *nameLabel; gcn::Label *levelLabel; @@ -65,13 +67,21 @@ class CharSelectDialog : public Window, public gcn::ActionListener gcn::Label *moneyLabel; int mStatus; + int mCurrentSlot; PlayerBox *playerBox; + + void changeSlot(int slot); /** * Communicate character deletion to the server. */ - void serverCharDelete(); + void attemptCharDelete(); + + /** + * Check server answer. + */ + void checkCharDelete(); /** * Communicate character selection to the server. @@ -91,8 +101,10 @@ class CharSelectDialog : public Window, public gcn::ActionListener public: CharDeleteConfirm(CharSelectDialog *master); void action(const std::string &eventId); + void logic(); private: CharSelectDialog *master; + int mStatus; }; }; @@ -107,7 +119,7 @@ class CharCreateDialog : public Window, public gcn::ActionListener /** * Constructor. */ - CharCreateDialog(Window *parent = NULL); + CharCreateDialog(Window *parent = NULL, int slot = 0); void logic(); @@ -130,6 +142,7 @@ class CharCreateDialog : public Window, public gcn::ActionListener PlayerBox *playerBox; int mStatus; + int mSlot; /** * Communicate character creation to the server. |