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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-09 01:44:18 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-09 01:44:18 +0000
commit3c214ff26a33555e3744608d7047286eb9eb5780 (patch)
tree46f5dce9cee082509cfa588b4cf93e7eb937e931 /src/gui/char_select.cpp
parent4408659ea0f7c25e1d73718576822b562a29d0b4 (diff)
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Use new animation system in character selection/creation. Shows equipment and
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp47
1 files changed, 26 insertions, 21 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index d91019e3..604d7244 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -86,7 +86,7 @@ CharSelectDialog::CharSelectDialog(Network *network,
mLevelLabel = new gcn::Label("Level");
mJobLevelLabel = new gcn::Label("Job Level");
mMoneyLabel = new gcn::Label("Money");
- mPlayerBox = new PlayerBox(sex);
+ mPlayerBox = new PlayerBox();
int w = 195;
int h = 220;
@@ -176,7 +176,8 @@ void CharSelectDialog::updatePlayerInfo()
{
LocalPlayer *pi = mCharInfo->getEntry();
- if (pi) {
+ if (pi)
+ {
mNameLabel->setCaption(pi->getName());
mLevelLabel->setCaption("Lvl: " + toString(pi->mLevel));
mJobLevelLabel->setCaption("Job Lvl: " + toString(pi->mJobLevel));
@@ -187,10 +188,8 @@ void CharSelectDialog::updatePlayerInfo()
mDelCharButton->setEnabled(true);
mSelectButton->setEnabled(true);
}
- mPlayerBox->mHairStyle = pi->getHairStyle() - 1;
- mPlayerBox->mHairColor = pi->getHairColor() - 1;
- mPlayerBox->mShowPlayer = true;
- } else {
+ }
+ else {
mNameLabel->setCaption("Name");
mLevelLabel->setCaption("Level");
mJobLevelLabel->setCaption("Job Level");
@@ -198,11 +197,9 @@ void CharSelectDialog::updatePlayerInfo()
mNewCharButton->setEnabled(true);
mDelCharButton->setEnabled(false);
mSelectButton->setEnabled(false);
-
- mPlayerBox->mHairStyle = 0;
- mPlayerBox->mHairColor = 0;
- mPlayerBox->mShowPlayer = false;
}
+
+ mPlayerBox->setPlayer(pi);
}
void CharSelectDialog::attemptCharDelete()
@@ -260,6 +257,11 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
unsigned char sex):
Window("Create Character", true, parent), mNetwork(network), mSlot(slot)
{
+ mPlayer = new Player(0, 0, NULL);
+ mPlayer->setSex(sex);
+ mPlayer->setHairStyle(rand() % NR_HAIR_STYLES + 1);
+ mPlayer->setHairColor(rand() % NR_HAIR_COLORS + 1);
+
mNameField = new TextField("");
mNameLabel = new gcn::Label("Name:");
mNextHairColorButton = new Button(">", "nextcolor", this);
@@ -270,8 +272,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
mHairStyleLabel = new gcn::Label("Hair Style:");
mCreateButton = new Button("Create", "create", this);
mCancelButton = new Button("Cancel", "cancel", this);
- mPlayerBox = new PlayerBox(sex);
- mPlayerBox->mShowPlayer = true;
+ mPlayerBox = new PlayerBox(mPlayer);
mNameField->setEventId("create");
@@ -313,6 +314,11 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
setVisible(true);
}
+CharCreateDialog::~CharCreateDialog()
+{
+ delete mPlayer;
+}
+
void CharCreateDialog::action(const std::string& eventId, gcn::Widget* widget)
{
if (eventId == "create") {
@@ -331,20 +337,19 @@ void CharCreateDialog::action(const std::string& eventId, gcn::Widget* widget)
scheduleDelete();
}
else if (eventId == "nextcolor") {
- mPlayerBox->mHairColor++;
+ mPlayer->setHairColor(mPlayer->getHairColor() % NR_HAIR_COLORS + 1);
}
else if (eventId == "prevcolor") {
- mPlayerBox->mHairColor += NR_HAIR_COLORS - 1;
+ int prevColor = mPlayer->getHairColor() + NR_HAIR_COLORS - 2;
+ mPlayer->setHairColor(prevColor % NR_HAIR_COLORS + 1);
}
else if (eventId == "nextstyle") {
- mPlayerBox->mHairStyle++;
+ mPlayer->setHairStyle(mPlayer->getHairStyle() % NR_HAIR_STYLES + 1);
}
else if (eventId == "prevstyle") {
- mPlayerBox->mHairStyle += NR_HAIR_STYLES - 1;
+ int prevStyle = mPlayer->getHairStyle() + NR_HAIR_STYLES - 2;
+ mPlayer->setHairStyle(prevStyle % NR_HAIR_STYLES + 1);
}
-
- mPlayerBox->mHairColor %= NR_HAIR_COLORS;
- mPlayerBox->mHairStyle %= NR_HAIR_STYLES;
}
std::string CharCreateDialog::getName()
@@ -365,6 +370,6 @@ void CharCreateDialog::attemptCharCreate()
outMsg.writeInt8(5);
outMsg.writeInt8(5);
outMsg.writeInt8(mSlot);
- outMsg.writeInt16(mPlayerBox->mHairColor + 1);
- outMsg.writeInt16(mPlayerBox->mHairStyle + 1);
+ outMsg.writeInt16(mPlayer->getHairColor());
+ outMsg.writeInt16(mPlayer->getHairStyle());
}