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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 21:13:02 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 21:13:02 +0100 |
commit | 60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd (patch) | |
tree | 2a3f33bb7af2bf88998a5337e1a739ea12712519 /src/gui/char_select.cpp | |
parent | 712ca58c011123505c807266dcc8d9d84ca1aa44 (diff) | |
download | mana-client-60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd.tar.gz mana-client-60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd.tar.bz2 mana-client-60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd.tar.xz mana-client-60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd.zip |
Clean up of most of the Network pointers
Now that messages can be sent without requiring a pointer to the
Network instance, a lot of cleanup was possible.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r-- | src/gui/char_select.cpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index b6cd47d4..a0f7230e 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -100,12 +100,13 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event) CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, LoginData *loginData): Window(_("Account and Character Management")), - mCharInfo(charInfo), mCharSelected(false), mLoginData(loginData) + mCharInfo(charInfo), + mCharSelected(false), + mLoginData(loginData) #else -CharSelectDialog::CharSelectDialog(Network *network, - LockedArray<LocalPlayer*> *charInfo, +CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, Gender gender): - Window(_("Select Character")), mNetwork(network), + Window(_("Select Character")), mCharInfo(charInfo), mCharSelected(false), mGender(gender) @@ -261,8 +262,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) { // Start new character dialog CharCreateDialog *charCreateDialog = - new CharCreateDialog(this, mCharInfo->getPos(), - mNetwork, mGender); + new CharCreateDialog(this, mCharInfo->getPos(), mGender); charServerHandler.setCharCreateDialog(charCreateDialog); } } @@ -398,13 +398,10 @@ bool CharSelectDialog::selectByName(const std::string &name) #ifdef TMWSERV_SUPPORT CharCreateDialog::CharCreateDialog(Window *parent, int slot): #else -CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, +CharCreateDialog::CharCreateDialog(Window *parent, int slot, Gender gender): #endif Window(_("Create Character"), true, parent), -#ifndef TMWSERV_SUPPORT - mNetwork(network), -#endif mSlot(slot) { mPlayer = new Player(0, 0, NULL); |