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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 16:31:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 16:31:19 +0000
commite76a6e3d2cc40e382e2ca1c7348e36a4082a221b (patch)
tree5608d032613e083d86923ad7b339352e9f157498 /src/gui/char_select.cpp
parent40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (diff)
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Got rid of hairset.dat and playerset.dat.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp33
1 files changed, 18 insertions, 15 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index eaada80d..0bc49084 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -24,6 +24,7 @@
#include "char_select.h"
#include "textfield.h"
#include "../graphic/graphic.h"
+#include "../main.h"
CharSelectDialog::CharSelectDialog(gcn::Container *parent)
: Window(parent, "Select Character")
@@ -230,16 +231,16 @@ void charSelect()
gui_update(NULL);
// Draw character
- const int pX = 16, pY = 32;
+ const int pX = 8, pY = 16;
if (n_character > 0) {
- masked_blit(playerset, buffer, 0, 0,
- pX + sel->getDimension().x,
- pY + sel->getDimension().y, 80, 60);
- masked_blit(hairset, buffer,
- 20 * (char_info->hair_color - 1),
- 20 * 4 * (char_info->hair_style - 1),
- pX + 31 + sel->getDimension().x,
- pY + 15 + sel->getDimension().y, 20, 20);
+ playerset->spriteset[0]->draw(buffer,
+ pX + sel->getX() - 31,
+ pY + sel->getY() - 15);
+
+ int hf = char_info->hair_color + 40 * (char_info->hair_style) - 41;
+ hairset->spriteset[hf]->draw(buffer,
+ pX + 31 + sel->getX(),
+ pY + 15 + sel->getY());
}
// Draw to screen
@@ -318,12 +319,14 @@ void charCreate()
// Draw character
const int pX = 96, pY = 40;
- masked_blit(playerset, buffer, 0, 0,
- pX + create->getDimension().x,
- pY + create->getDimension().y, 80, 60);
- masked_blit(hairset, buffer, 20 * curHairColor, 20 * 4 * curHairStyle,
- pX + 31 + create->getDimension().x,
- pY + 15 + create->getDimension().y, 20, 20);
+ playerset->spriteset[0]->draw(buffer,
+ pX + create->getX() - 31,
+ pY + create->getY() - 15);
+
+ int hf = curHairColor + 40 * (curHairStyle);
+ hairset->spriteset[hf]->draw(buffer,
+ pX + 31 + create->getX(),
+ pY + 15 + create->getY());
// Draw to screen
blit(buffer, screen, 0, 0, 0, 0, 800, 600);