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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-27 23:43:24 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-29 19:45:53 +0200
commit3cca6548aefcfe0751ab7b4d70ac71ace486e12e (patch)
treed4cc812676bc6f31ed5f1da6fd99fe0410abf9cd /src/gui/char_select.cpp
parent9c99cee38effd341889267c8cda6c964af561aa1 (diff)
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Removed underscores from some non-conforming filenames
We don't use underscores in the filenames generally, and let's be consistent on that matter.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp379
1 files changed, 0 insertions, 379 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
deleted file mode 100644
index ddcc62a5..00000000
--- a/src/gui/char_select.cpp
+++ /dev/null
@@ -1,379 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "gui/char_select.h"
-
-#include "gui/charcreatedialog.h"
-#include "gui/confirm_dialog.h"
-#include "gui/ok_dialog.h"
-#include "gui/playerbox.h"
-
-#ifdef TMWSERV_SUPPORT
-#include "gui/widgets/radiobutton.h"
-#include "gui/widgets/slider.h"
-
-#include "gui/unregisterdialog.h"
-#include "gui/changepassworddialog.h"
-#include "gui/changeemaildialog.h"
-
-#include "logindata.h"
-
-#include "net/tmwserv/accountserver/account.h"
-#endif
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/label.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/textfield.h"
-
-#include "game.h"
-#include "localplayer.h"
-#include "main.h"
-#include "units.h"
-
-#include "net/charhandler.h"
-#include "net/messageout.h"
-#include "net/net.h"
-
-#include "resources/colordb.h"
-
-#include "utils/gettext.h"
-#include "utils/strprintf.h"
-#include "utils/stringutils.h"
-
-#include <guichan/font.hpp>
-
-#include <string>
-
-/**
- * Listener for confirming character deletion.
- */
-class CharDeleteConfirm : public ConfirmDialog
-{
- public:
- CharDeleteConfirm(CharSelectDialog *master);
- void action(const gcn::ActionEvent &event);
- private:
- CharSelectDialog *master;
-};
-
-CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m):
- ConfirmDialog(_("Confirm Character Delete"),
- _("Are you sure you want to delete this character?"), m),
- master(m)
-{
-}
-
-void CharDeleteConfirm::action(const gcn::ActionEvent &event)
-{
- //ConfirmDialog::action(event);
- if (event.getId() == "yes")
- {
- master->attemptCharDelete();
- }
- ConfirmDialog::action(event);
-}
-
-#ifdef TMWSERV_SUPPORT
-CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
- LoginData *loginData):
- Window(_("Account and Character Management")),
- mCharInfo(charInfo),
- mCharSelected(false),
- mLoginData(loginData)
-#else
-CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
- Gender gender):
- Window(_("Select Character")),
- mCharInfo(charInfo),
- mCharSelected(false),
- mGender(gender)
-#endif
-{
- mSelectButton = new Button(_("Ok"), "ok", this);
- mCancelButton = new Button(_("Cancel"), "cancel", this);
- mPreviousButton = new Button(_("Previous"), "previous", this);
- mNextButton = new Button(_("Next"), "next", this);
- mNameLabel = new Label(strprintf(_("Name: %s"), ""));
- mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
-#ifdef TMWSERV_SUPPORT
- mNewCharButton = new Button(_("New"), "new", this);
- mDelCharButton = new Button(_("Delete"), "delete", this);
- mUnRegisterButton = new Button(_("Unregister"), "unregister", this);
- mChangePasswordButton = new Button(_("Change Password"), "change_password", this);
- mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this);
-
- mAccountNameLabel = new Label(strprintf(_("Account: %s"), mLoginData->username.c_str()));
- mNameLabel = new Label(strprintf(_("Name: %s"), ""));
- mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
- mMoneyLabel = new Label(strprintf(_("Money: %d"), 0));
-
- // Control that shows the Player
- mPlayerBox = new PlayerBox;
- mPlayerBox->setWidth(74);
-
- ContainerPlacer place;
- place = getPlacer(0, 0);
- place(0, 0, mAccountNameLabel);
- place(0, 1, mUnRegisterButton);
- place(0, 2, mChangePasswordButton);
- place(1, 2, mChangeEmailButton);
- place = getPlacer(0, 1);
- place(0, 0, mPlayerBox, 1, 5).setPadding(3);
- place(1, 0, mNameLabel, 3);
- place(1, 1, mLevelLabel, 3);
- place(1, 2, mMoneyLabel, 3);
- place(1, 3, mPreviousButton);
- place(2, 3, mNextButton);
- place(1, 4, mNewCharButton);
- place(2, 4, mDelCharButton);
- place.getCell().matchColWidth(1, 2);
- place = getPlacer(0, 2);
- place(0, 0, mSelectButton);
- place(1, 0, mCancelButton);
- reflowLayout(265, 0);
-#else
- mCharInfo->select(0);
- LocalPlayer *pi = mCharInfo->getEntry();
- if (pi)
- mMoney = Units::formatCurrency(pi->getMoney());
- // Control that shows the Player
- mPlayerBox = new PlayerBox;
- mPlayerBox->setWidth(74);
-
- mJobLevelLabel = new Label(strprintf(_("Job Level: %d"), 0));
- mMoneyLabel = new Label(strprintf(_("Money: %s"), mMoney.c_str()));
-
- const std::string tempString = getFont()->getWidth(_("New")) <
- getFont()->getWidth(_("Delete")) ?
- _("Delete") : _("New");
-
- mNewDelCharButton = new Button(tempString, "newdel", this);
-
- ContainerPlacer place;
- place = getPlacer(0, 0);
-
- place(0, 0, mPlayerBox, 1, 6).setPadding(3);
- place(1, 0, mNewDelCharButton);
- place(1, 1, mNameLabel, 5);
- place(1, 2, mLevelLabel, 5);
- place(1, 3, mJobLevelLabel, 5);
- place(1, 4, mMoneyLabel, 5);
- place.getCell().matchColWidth(1, 4);
- place = getPlacer(0, 2);
- place(0, 0, mPreviousButton);
- place(1, 0, mNextButton);
- place(4, 0, mCancelButton);
- place(5, 0, mSelectButton);
-
- reflowLayout(250, 0);
-#endif
-
- center();
- setVisible(true);
- mSelectButton->requestFocus();
- updatePlayerInfo();
-}
-
-void CharSelectDialog::action(const gcn::ActionEvent &event)
-{
-#ifdef TMWSERV_SUPPORT
- // The pointers are set to NULL if there is no character stored
- if (event.getId() == "ok" && (mCharInfo->getEntry()))
-#else
- if (event.getId() == "ok" && n_character > 0)
-#endif
- {
- // Start game
-#ifdef TMWSERV_SUPPORT
- mNewCharButton->setEnabled(false);
- mDelCharButton->setEnabled(false);
- mUnRegisterButton->setEnabled(false);
-#else
- mNewDelCharButton->setEnabled(false);
-#endif
- mSelectButton->setEnabled(false);
- mPreviousButton->setEnabled(false);
- mNextButton->setEnabled(false);
- mCharSelected = true;
- attemptCharSelect();
- }
- else if (event.getId() == "cancel")
- {
-#ifdef TMWSERV_SUPPORT
- mCharInfo->clear();
- state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
-#else
- state = STATE_EXIT;
-#endif
- }
-#ifdef TMWSERV_SUPPORT
- else if (event.getId() == "new")
- {
- // TODO: Search the first free slot, and start CharCreateDialog
- // maybe add that search to the constructor.
- if (!(mCharInfo->getEntry()))
- {
- // Start new character dialog
- CharCreateDialog *charCreateDialog =
- new CharCreateDialog(this, mCharInfo->getPos());
- Net::getCharHandler()->setCharCreateDialog(charCreateDialog);
- }
- }
- else if (event.getId() == "delete")
- {
- // Delete character
- if (mCharInfo->getEntry())
- {
- new CharDeleteConfirm(this);
- }
- }
-#else
- else if (event.getId() == "newdel")
- {
- // Check for a character
- if (mCharInfo->getEntry())
- {
- new CharDeleteConfirm(this);
- }
- else if (n_character <= maxSlot)
- {
- // Start new character dialog
- CharCreateDialog *charCreateDialog =
- new CharCreateDialog(this, mCharInfo->getPos());
- Net::getCharHandler()->setCharCreateDialog(charCreateDialog);
- }
- }
-#endif
- else if (event.getId() == "previous")
- {
- mCharInfo->prev();
- LocalPlayer *pi = mCharInfo->getEntry();
- if (pi)
- mMoney = Units::formatCurrency(pi->getMoney());
- }
- else if (event.getId() == "next")
- {
- mCharInfo->next();
- LocalPlayer *pi = mCharInfo->getEntry();
- if (pi)
- mMoney = Units::formatCurrency(pi->getMoney());
- }
-#ifdef TMWSERV_SUPPORT
- else if (event.getId() == "unregister")
- {
- new UnRegisterDialog(this, mLoginData);
- }
- else if (event.getId() == "change_password")
- {
- new ChangePasswordDialog(this, mLoginData);
- }
- else if (event.getId() == "change_email")
- {
- new ChangeEmailDialog(this, mLoginData);
- }
-#endif
-}
-
-void CharSelectDialog::updatePlayerInfo()
-{
- LocalPlayer *pi = mCharInfo->getEntry();
-
- if (pi)
- {
- mNameLabel->setCaption(strprintf(_("Name: %s"),
- pi->getName().c_str()));
- mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel()));
-#ifndef TMWSERV_SUPPORT
- mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"),
- pi->mJobLevel));
-#endif
- mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str()));
- if (!mCharSelected)
- {
-#ifdef TMWSERV_SUPPORT
- mNewCharButton->setEnabled(false);
- mDelCharButton->setEnabled(true);
-#else
- mNewDelCharButton->setCaption(_("Delete"));
-#endif
- mSelectButton->setEnabled(true);
- }
- }
- else
- {
- mNameLabel->setCaption(strprintf(_("Name: %s"), ""));
- mLevelLabel->setCaption(strprintf(_("Level: %d"), 0));
-#ifndef TMWSERV_SUPPORT
- mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0));
-#endif
- mMoneyLabel->setCaption(strprintf(_("Money: %s"), ""));
-#ifdef TMWSERV_SUPPORT
- mNewCharButton->setEnabled(true);
- mDelCharButton->setEnabled(false);
-#else
- mNewDelCharButton->setCaption(_("New"));
-#endif
- mSelectButton->setEnabled(false);
- }
-
- mPlayerBox->setPlayer(pi);
-}
-
-void CharSelectDialog::attemptCharDelete()
-{
- Net::getCharHandler()->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
- mCharInfo->lock();
-}
-
-void CharSelectDialog::attemptCharSelect()
-{
- Net::getCharHandler()->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
- mCharInfo->lock();
-}
-
-void CharSelectDialog::logic()
-{
- updatePlayerInfo();
-}
-
-bool CharSelectDialog::selectByName(const std::string &name)
-{
- if (mCharInfo->isLocked())
- return false;
-
- unsigned int oldPos = mCharInfo->getPos();
-
- mCharInfo->select(0);
- do
- {
- LocalPlayer *player = mCharInfo->getEntry();
-
- if (player && player->getName() == name)
- return true;
-
- mCharInfo->next();
- } while (mCharInfo->getPos());
-
- mCharInfo->select(oldPos);
-
- return false;
-}