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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-27 23:43:24 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-29 19:45:53 +0200 |
commit | 3cca6548aefcfe0751ab7b4d70ac71ace486e12e (patch) | |
tree | d4cc812676bc6f31ed5f1da6fd99fe0410abf9cd /src/gui/char_select.cpp | |
parent | 9c99cee38effd341889267c8cda6c964af561aa1 (diff) | |
download | mana-client-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.tar.gz mana-client-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.tar.bz2 mana-client-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.tar.xz mana-client-3cca6548aefcfe0751ab7b4d70ac71ace486e12e.zip |
Removed underscores from some non-conforming filenames
We don't use underscores in the filenames generally, and let's be
consistent on that matter.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r-- | src/gui/char_select.cpp | 379 |
1 files changed, 0 insertions, 379 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp deleted file mode 100644 index ddcc62a5..00000000 --- a/src/gui/char_select.cpp +++ /dev/null @@ -1,379 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "gui/char_select.h" - -#include "gui/charcreatedialog.h" -#include "gui/confirm_dialog.h" -#include "gui/ok_dialog.h" -#include "gui/playerbox.h" - -#ifdef TMWSERV_SUPPORT -#include "gui/widgets/radiobutton.h" -#include "gui/widgets/slider.h" - -#include "gui/unregisterdialog.h" -#include "gui/changepassworddialog.h" -#include "gui/changeemaildialog.h" - -#include "logindata.h" - -#include "net/tmwserv/accountserver/account.h" -#endif - -#include "gui/widgets/button.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/textfield.h" - -#include "game.h" -#include "localplayer.h" -#include "main.h" -#include "units.h" - -#include "net/charhandler.h" -#include "net/messageout.h" -#include "net/net.h" - -#include "resources/colordb.h" - -#include "utils/gettext.h" -#include "utils/strprintf.h" -#include "utils/stringutils.h" - -#include <guichan/font.hpp> - -#include <string> - -/** - * Listener for confirming character deletion. - */ -class CharDeleteConfirm : public ConfirmDialog -{ - public: - CharDeleteConfirm(CharSelectDialog *master); - void action(const gcn::ActionEvent &event); - private: - CharSelectDialog *master; -}; - -CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m): - ConfirmDialog(_("Confirm Character Delete"), - _("Are you sure you want to delete this character?"), m), - master(m) -{ -} - -void CharDeleteConfirm::action(const gcn::ActionEvent &event) -{ - //ConfirmDialog::action(event); - if (event.getId() == "yes") - { - master->attemptCharDelete(); - } - ConfirmDialog::action(event); -} - -#ifdef TMWSERV_SUPPORT -CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, - LoginData *loginData): - Window(_("Account and Character Management")), - mCharInfo(charInfo), - mCharSelected(false), - mLoginData(loginData) -#else -CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, - Gender gender): - Window(_("Select Character")), - mCharInfo(charInfo), - mCharSelected(false), - mGender(gender) -#endif -{ - mSelectButton = new Button(_("Ok"), "ok", this); - mCancelButton = new Button(_("Cancel"), "cancel", this); - mPreviousButton = new Button(_("Previous"), "previous", this); - mNextButton = new Button(_("Next"), "next", this); - mNameLabel = new Label(strprintf(_("Name: %s"), "")); - mLevelLabel = new Label(strprintf(_("Level: %d"), 0)); -#ifdef TMWSERV_SUPPORT - mNewCharButton = new Button(_("New"), "new", this); - mDelCharButton = new Button(_("Delete"), "delete", this); - mUnRegisterButton = new Button(_("Unregister"), "unregister", this); - mChangePasswordButton = new Button(_("Change Password"), "change_password", this); - mChangeEmailButton = new Button(_("Change Email Address"), "change_email", this); - - mAccountNameLabel = new Label(strprintf(_("Account: %s"), mLoginData->username.c_str())); - mNameLabel = new Label(strprintf(_("Name: %s"), "")); - mLevelLabel = new Label(strprintf(_("Level: %d"), 0)); - mMoneyLabel = new Label(strprintf(_("Money: %d"), 0)); - - // Control that shows the Player - mPlayerBox = new PlayerBox; - mPlayerBox->setWidth(74); - - ContainerPlacer place; - place = getPlacer(0, 0); - place(0, 0, mAccountNameLabel); - place(0, 1, mUnRegisterButton); - place(0, 2, mChangePasswordButton); - place(1, 2, mChangeEmailButton); - place = getPlacer(0, 1); - place(0, 0, mPlayerBox, 1, 5).setPadding(3); - place(1, 0, mNameLabel, 3); - place(1, 1, mLevelLabel, 3); - place(1, 2, mMoneyLabel, 3); - place(1, 3, mPreviousButton); - place(2, 3, mNextButton); - place(1, 4, mNewCharButton); - place(2, 4, mDelCharButton); - place.getCell().matchColWidth(1, 2); - place = getPlacer(0, 2); - place(0, 0, mSelectButton); - place(1, 0, mCancelButton); - reflowLayout(265, 0); -#else - mCharInfo->select(0); - LocalPlayer *pi = mCharInfo->getEntry(); - if (pi) - mMoney = Units::formatCurrency(pi->getMoney()); - // Control that shows the Player - mPlayerBox = new PlayerBox; - mPlayerBox->setWidth(74); - - mJobLevelLabel = new Label(strprintf(_("Job Level: %d"), 0)); - mMoneyLabel = new Label(strprintf(_("Money: %s"), mMoney.c_str())); - - const std::string tempString = getFont()->getWidth(_("New")) < - getFont()->getWidth(_("Delete")) ? - _("Delete") : _("New"); - - mNewDelCharButton = new Button(tempString, "newdel", this); - - ContainerPlacer place; - place = getPlacer(0, 0); - - place(0, 0, mPlayerBox, 1, 6).setPadding(3); - place(1, 0, mNewDelCharButton); - place(1, 1, mNameLabel, 5); - place(1, 2, mLevelLabel, 5); - place(1, 3, mJobLevelLabel, 5); - place(1, 4, mMoneyLabel, 5); - place.getCell().matchColWidth(1, 4); - place = getPlacer(0, 2); - place(0, 0, mPreviousButton); - place(1, 0, mNextButton); - place(4, 0, mCancelButton); - place(5, 0, mSelectButton); - - reflowLayout(250, 0); -#endif - - center(); - setVisible(true); - mSelectButton->requestFocus(); - updatePlayerInfo(); -} - -void CharSelectDialog::action(const gcn::ActionEvent &event) -{ -#ifdef TMWSERV_SUPPORT - // The pointers are set to NULL if there is no character stored - if (event.getId() == "ok" && (mCharInfo->getEntry())) -#else - if (event.getId() == "ok" && n_character > 0) -#endif - { - // Start game -#ifdef TMWSERV_SUPPORT - mNewCharButton->setEnabled(false); - mDelCharButton->setEnabled(false); - mUnRegisterButton->setEnabled(false); -#else - mNewDelCharButton->setEnabled(false); -#endif - mSelectButton->setEnabled(false); - mPreviousButton->setEnabled(false); - mNextButton->setEnabled(false); - mCharSelected = true; - attemptCharSelect(); - } - else if (event.getId() == "cancel") - { -#ifdef TMWSERV_SUPPORT - mCharInfo->clear(); - state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; -#else - state = STATE_EXIT; -#endif - } -#ifdef TMWSERV_SUPPORT - else if (event.getId() == "new") - { - // TODO: Search the first free slot, and start CharCreateDialog - // maybe add that search to the constructor. - if (!(mCharInfo->getEntry())) - { - // Start new character dialog - CharCreateDialog *charCreateDialog = - new CharCreateDialog(this, mCharInfo->getPos()); - Net::getCharHandler()->setCharCreateDialog(charCreateDialog); - } - } - else if (event.getId() == "delete") - { - // Delete character - if (mCharInfo->getEntry()) - { - new CharDeleteConfirm(this); - } - } -#else - else if (event.getId() == "newdel") - { - // Check for a character - if (mCharInfo->getEntry()) - { - new CharDeleteConfirm(this); - } - else if (n_character <= maxSlot) - { - // Start new character dialog - CharCreateDialog *charCreateDialog = - new CharCreateDialog(this, mCharInfo->getPos()); - Net::getCharHandler()->setCharCreateDialog(charCreateDialog); - } - } -#endif - else if (event.getId() == "previous") - { - mCharInfo->prev(); - LocalPlayer *pi = mCharInfo->getEntry(); - if (pi) - mMoney = Units::formatCurrency(pi->getMoney()); - } - else if (event.getId() == "next") - { - mCharInfo->next(); - LocalPlayer *pi = mCharInfo->getEntry(); - if (pi) - mMoney = Units::formatCurrency(pi->getMoney()); - } -#ifdef TMWSERV_SUPPORT - else if (event.getId() == "unregister") - { - new UnRegisterDialog(this, mLoginData); - } - else if (event.getId() == "change_password") - { - new ChangePasswordDialog(this, mLoginData); - } - else if (event.getId() == "change_email") - { - new ChangeEmailDialog(this, mLoginData); - } -#endif -} - -void CharSelectDialog::updatePlayerInfo() -{ - LocalPlayer *pi = mCharInfo->getEntry(); - - if (pi) - { - mNameLabel->setCaption(strprintf(_("Name: %s"), - pi->getName().c_str())); - mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel())); -#ifndef TMWSERV_SUPPORT - mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), - pi->mJobLevel)); -#endif - mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str())); - if (!mCharSelected) - { -#ifdef TMWSERV_SUPPORT - mNewCharButton->setEnabled(false); - mDelCharButton->setEnabled(true); -#else - mNewDelCharButton->setCaption(_("Delete")); -#endif - mSelectButton->setEnabled(true); - } - } - else - { - mNameLabel->setCaption(strprintf(_("Name: %s"), "")); - mLevelLabel->setCaption(strprintf(_("Level: %d"), 0)); -#ifndef TMWSERV_SUPPORT - mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), 0)); -#endif - mMoneyLabel->setCaption(strprintf(_("Money: %s"), "")); -#ifdef TMWSERV_SUPPORT - mNewCharButton->setEnabled(true); - mDelCharButton->setEnabled(false); -#else - mNewDelCharButton->setCaption(_("New")); -#endif - mSelectButton->setEnabled(false); - } - - mPlayerBox->setPlayer(pi); -} - -void CharSelectDialog::attemptCharDelete() -{ - Net::getCharHandler()->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); - mCharInfo->lock(); -} - -void CharSelectDialog::attemptCharSelect() -{ - Net::getCharHandler()->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry()); - mCharInfo->lock(); -} - -void CharSelectDialog::logic() -{ - updatePlayerInfo(); -} - -bool CharSelectDialog::selectByName(const std::string &name) -{ - if (mCharInfo->isLocked()) - return false; - - unsigned int oldPos = mCharInfo->getPos(); - - mCharInfo->select(0); - do - { - LocalPlayer *player = mCharInfo->getEntry(); - - if (player && player->getName() == name) - return true; - - mCharInfo->next(); - } while (mCharInfo->getPos()); - - mCharInfo->select(oldPos); - - return false; -} |