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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-15 23:56:26 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-16 19:42:45 +0100
commit81306cf16bd4660b868f24a74b1e731c8a00af95 (patch)
treedb3c905969884600792055d330851561bcf17384 /src/gui/buydialog.cpp
parentbdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff)
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Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes comparing the code a little easier. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/buydialog.cpp')
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diff --git a/src/gui/buydialog.cpp b/src/gui/buydialog.cpp
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+++ b/src/gui/buydialog.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/buydialog.h"
+
+#include "client.h"
+#include "playerinfo.h"
+#include "shopitem.h"
+#include "units.h"
+
+#include "gui/setup.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/shopitems.h"
+#include "gui/widgets/shoplistbox.h"
+#include "gui/widgets/slider.h"
+
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+BuyDialog::DialogList BuyDialog::instances;
+
+BuyDialog::BuyDialog(int npcId):
+ Window(_("Buy")),
+ mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0)
+{
+ setWindowName("Buy");
+ //setupWindow->registerWindowForReset(this);
+ setResizable(true);
+ setCloseButton(true);
+ setMinWidth(260);
+ setMinHeight(230);
+ setDefaultSize(260, 230, ImageRect::CENTER);
+
+ mShopItems = new ShopItems;
+
+ mShopItemList = new ShopListBox(mShopItems, mShopItems);
+ mScrollArea = new ScrollArea(mShopItemList);
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mSlider = new Slider(1.0);
+ mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems));
+ mQuantityLabel->setAlignment(gcn::Graphics::CENTER);
+ mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"),
+ "", ""));
+
+ // TRANSLATORS: This is a narrow symbol used to denote 'increasing'.
+ // You may change this symbol if your language uses another.
+ mIncreaseButton = new Button(_("+"), "inc", this);
+ // TRANSLATORS: This is a narrow symbol used to denote 'decreasing'.
+ // You may change this symbol if your language uses another.
+ mDecreaseButton = new Button(_("-"), "dec", this);
+ mBuyButton = new Button(_("Buy"), "buy", this);
+ mQuitButton = new Button(_("Quit"), "quit", this);
+ mAddMaxButton = new Button(_("Max"), "max", this);
+
+ mDecreaseButton->adjustSize();
+ mDecreaseButton->setWidth(mIncreaseButton->getWidth());
+
+ mIncreaseButton->setEnabled(false);
+ mDecreaseButton->setEnabled(false);
+ mBuyButton->setEnabled(false);
+ mSlider->setEnabled(false);
+
+ mSlider->setActionEventId("slider");
+ mSlider->addActionListener(this);
+ mShopItemList->addSelectionListener(this);
+
+ ContainerPlacer place;
+ place = getPlacer(0, 0);
+
+ place(0, 0, mScrollArea, 8, 5).setPadding(3);
+ place(0, 5, mDecreaseButton);
+ place(1, 5, mSlider, 3);
+ place(4, 5, mIncreaseButton);
+ place(5, 5, mQuantityLabel, 2);
+ place(7, 5, mAddMaxButton);
+ place(0, 6, mMoneyLabel, 8);
+ place(6, 7, mBuyButton);
+ place(7, 7, mQuitButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+
+ center();
+ loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
+
+ PlayerInfo::setBuySellState(BUYSELL_BUYING);
+}
+
+BuyDialog::~BuyDialog()
+{
+ delete mShopItems;
+
+ instances.remove(this);
+
+ if (PlayerInfo::getBuySellState() == BUYSELL_BUYING)
+ PlayerInfo::setBuySellState(BUYSELL_NONE);
+}
+
+void BuyDialog::setMoney(int amount)
+{
+ mMoney = amount;
+ mShopItemList->setPlayersMoney(amount);
+
+ updateButtonsAndLabels();
+}
+
+void BuyDialog::reset()
+{
+ mShopItems->clear();
+ mShopItemList->adjustSize();
+
+ // Reset previous selected items to prevent failing asserts
+ mShopItemList->setSelected(-1);
+ mSlider->setValue(0);
+
+ setMoney(0);
+}
+
+void BuyDialog::addItem(int id, int amount, int price)
+{
+ mShopItems->addItem(id, amount, price);
+ mShopItemList->adjustSize();
+}
+
+void BuyDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "quit")
+ {
+ close();
+ return;
+ }
+
+ int selectedItem = mShopItemList->getSelected();
+
+ // The following actions require a valid selection
+ if (selectedItem < 0 ||
+ selectedItem >= (int) mShopItems->getNumberOfElements())
+ {
+ return;
+ }
+
+ if (event.getId() == "slider")
+ {
+ mAmountItems = (int) mSlider->getValue();
+ updateButtonsAndLabels();
+ }
+ else if (event.getId() == "inc" && mAmountItems < mMaxItems)
+ {
+ mAmountItems++;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (event.getId() == "dec" && mAmountItems > 1)
+ {
+ mAmountItems--;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (event.getId() == "max")
+ {
+ mAmountItems = mMaxItems;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ // TODO: Actually we'd have a bug elsewhere if this check for the number
+ // of items to be bought ever fails, Bertram removed the assertions, is
+ // there a better way to ensure this fails in an _obvious_ way in C++?
+ else if (event.getId() == "buy" && mAmountItems > 0 &&
+ mAmountItems <= mMaxItems)
+ {
+ Net::getNpcHandler()->buyItem(mNpcId,
+ mShopItems->at(selectedItem)->getId(),
+ mAmountItems);
+
+ // Update money and adjust the max number of items that can be bought
+ mMaxItems -= mAmountItems;
+ int price = mShopItems->at(selectedItem)->getPrice();
+ if (price < 0)
+ price = 0;
+ setMoney(mMoney - mAmountItems * price);
+ valueChanged(gcn::SelectionEvent(mShopItemList));
+ }
+}
+
+void BuyDialog::valueChanged(const gcn::SelectionEvent &event)
+{
+ // Reset amount of items and update labels
+ mAmountItems = 1;
+ mSlider->setValue(1);
+
+ updateButtonsAndLabels();
+ mSlider->gcn::Slider::setScale(1, mMaxItems);
+}
+
+void BuyDialog::mouseClicked(gcn::MouseEvent &mouseEvent)
+{
+ if (mouseEvent.getSource() == mShopItemList &&
+ isDoubleClick(mShopItemList->getSelected()))
+ {
+ action(gcn::ActionEvent(mBuyButton, mBuyButton->getActionEventId()));
+ }
+}
+
+void BuyDialog::updateButtonsAndLabels()
+{
+ const int selectedItem = mShopItemList->getSelected();
+ int price = 0;
+
+ if (selectedItem > -1)
+ {
+ int itemPrice = mShopItems->at(selectedItem)->getPrice();
+
+ // Calculate how many the player can afford
+ if (itemPrice > 0)
+ {
+ mMaxItems = mMoney / itemPrice;
+ }
+ else
+ {
+ // Let the player no more than 1 of them at a time, since it
+ // shouldn't be a permitted case.
+ mMaxItems = 1;
+ }
+
+ if (mAmountItems > mMaxItems)
+ mAmountItems = mMaxItems;
+
+ // Calculate price of pending purchase
+ price = mAmountItems * itemPrice;
+ }
+ else
+ {
+ mMaxItems = 0;
+ mAmountItems = 0;
+ }
+
+ // Enable or disable buttons and slider
+ mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
+ mDecreaseButton->setEnabled(mAmountItems > 1);
+ mBuyButton->setEnabled(mAmountItems > 0);
+ mSlider->setEnabled(mMaxItems > 1);
+
+ // Update quantity and money labels
+ mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
+ mMoneyLabel->setCaption
+ (strprintf(_("Price: %s / Total: %s"),
+ Units::formatCurrency(price).c_str(),
+ Units::formatCurrency(mMoney - price).c_str()));
+}
+
+void BuyDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (visible)
+ {
+ mShopItemList->requestFocus();
+ }
+ else
+ {
+ scheduleDelete();
+ }
+}
+
+void BuyDialog::closeAll()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ (*it)->close();
+ }
+}