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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-06-02 11:29:54 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-06-02 11:29:54 +0000
commit2237e5cda55151147fa3b0d23a4d74fb7f07c1fe (patch)
treebeea58a6442dedcf0a9517bf6b65ce1b8da4c741 /src/gui/buy.cpp
parent00d3e974e0cd9da6806c80526f8d0f47ddf01dd2 (diff)
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Some cleanup of buy/sell dialog code.
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r--src/gui/buy.cpp112
1 files changed, 44 insertions, 68 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index edd3fe2c..b3f97e57 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -114,27 +114,21 @@ void BuyDialog::setMoney(int amount)
{
mMoney = amount;
mShopItemList->setPlayersMoney(amount);
- mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP");
- mMoneyLabel->adjustSize();
+
+ updateButtonsAndLabels();
}
void BuyDialog::reset()
{
mShopItems->clear();
+ mShopItemList->adjustSize();
mMoney = 0;
mSlider->setValue(0.0);
- mAmountItems = 0;
// Reset Previous Selected Items to prevent failing asserts
mShopItemList->setSelected(-1);
- mIncreaseButton->setEnabled(false);
- mDecreaseButton->setEnabled(false);
- mQuantityLabel->setCaption("0");
- mQuantityLabel->adjustSize();
- mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP");
- mMoneyLabel->adjustSize();
- mItemDescLabel->setCaption("");
- mItemEffectLabel->setCaption("");
+
+ updateButtonsAndLabels();
}
void BuyDialog::addItem(short id, int price)
@@ -160,40 +154,30 @@ void BuyDialog::action(const gcn::ActionEvent &event)
return;
}
- bool updateButtonsAndLabels = false;
-
if (event.getId() == "slider")
{
mAmountItems = (int)(mSlider->getValue() * mMaxItems);
- updateButtonsAndLabels = true;
+ updateButtonsAndLabels();
}
- else if (event.getId() == "+")
+ else if (event.getId() == "+" && mAmountItems < mMaxItems)
{
- if (mAmountItems < mMaxItems) {
- mAmountItems++;
- } else {
- mAmountItems = mMaxItems;
- }
+ mAmountItems++;
mSlider->setValue((double) mAmountItems / (double) mMaxItems);
- updateButtonsAndLabels = true;
+ updateButtonsAndLabels();
}
- else if (event.getId() == "-")
+ else if (event.getId() == "-" && mAmountItems > 0)
{
- if (mAmountItems > 0) {
- mAmountItems--;
- } else {
- mAmountItems = 0;
- }
+ mAmountItems--;
- mSlider->setValue(double(mAmountItems)/double(mMaxItems));
- updateButtonsAndLabels = true;
+ mSlider->setValue((double) mAmountItems / (double) mMaxItems);
+ updateButtonsAndLabels();
}
// TODO: Actually we'd have a bug elsewhere if this check for the number
// of items to be bought ever fails, Bertram removed the assertions, is
// there a better way to ensure this fails in an _obivous_ way in C++?
- else if (event.getId() == "buy" && (mAmountItems > 0 &&
- mAmountItems <= mMaxItems))
+ else if (event.getId() == "buy" && mAmountItems > 0 &&
+ mAmountItems <= mMaxItems)
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_REQUEST);
@@ -201,38 +185,15 @@ void BuyDialog::action(const gcn::ActionEvent &event)
outMsg.writeInt16(mAmountItems);
outMsg.writeInt16(mShopItems->at(selectedItem).id);
- // update money !
+ // Update money and adjust the max number of items that can be bought
mMoney -= mAmountItems * mShopItems->at(selectedItem).price;
- // Update number of items that can be bought at max
mMaxItems -= mAmountItems;
- if (!mMaxItems) {
- mSlider->setEnabled(false);
- }
-
// Reset selection
mAmountItems = 0;
- mSlider->setValue(0);
+ mSlider->setValue(0.0);
- updateButtonsAndLabels = true;
- }
-
- // If anything has changed, we have to update the buttons and labels
- if (updateButtonsAndLabels)
- {
- // Update buttons
- mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
- mDecreaseButton->setEnabled(mAmountItems > 0);
- mBuyButton->setEnabled(mAmountItems > 0);
-
- // Update labels
- mQuantityLabel->setCaption(toString(mAmountItems));
- mQuantityLabel->adjustSize();
-
- int price = mAmountItems * mShopItems->at(selectedItem).price;
- mMoneyLabel->setCaption("Price: " + toString(price) + " GP / "
- + toString(mMoney - price) + " GP" );
- mMoneyLabel->adjustSize();
+ updateButtonsAndLabels();
}
}
@@ -240,17 +201,16 @@ void BuyDialog::selectionChanged(const SelectionEvent &event)
{
// Reset amount of items and update labels
mAmountItems = 0;
- mSlider->setValue(0);
- mQuantityLabel->setCaption("0");
- mQuantityLabel->adjustSize();
- mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP");
- mMoneyLabel->adjustSize();
+ mSlider->setValue(0.0);
- // Disable buttons for buying and decreasing
- mBuyButton->setEnabled(false);
- mDecreaseButton->setEnabled(false);
+ updateButtonsAndLabels();
+}
+void
+BuyDialog::updateButtonsAndLabels()
+{
int selectedItem = mShopItemList->getSelected();
+ int price = 0;
if (selectedItem > -1)
{
@@ -261,16 +221,32 @@ void BuyDialog::selectionChanged(const SelectionEvent &event)
// Calculate how many the player can afford
mMaxItems = mMoney / mShopItems->at(selectedItem).price;
+ if (mAmountItems > mMaxItems)
+ {
+ mAmountItems = mMaxItems;
+ }
+
+ // Calculate price of pending purchase
+ price = mAmountItems * mShopItems->at(selectedItem).price;
}
else
{
mItemDescLabel->setCaption("Description:");
mItemEffectLabel->setCaption("Effect:");
mMaxItems = 0;
+ mAmountItems = 0;
}
- // When at least one item can be bought, enable the slider and the
- // increase button
- mIncreaseButton->setEnabled(mMaxItems > 0);
+ // Enable or disable buttons and slider
+ mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
+ mDecreaseButton->setEnabled(mAmountItems > 0);
+ mBuyButton->setEnabled(mAmountItems > 0);
mSlider->setEnabled(mMaxItems > 0);
+
+ // Update quantity and money labels
+ mQuantityLabel->setCaption(toString(mAmountItems));
+ mQuantityLabel->adjustSize();
+ mMoneyLabel->setCaption("Price: " + toString(price) + " GP / "
+ + toString(mMoney - price) + " GP" );
+ mMoneyLabel->adjustSize();
}