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authorAngelo Castellani <udp.castellani@gmail.com>2011-05-22 19:07:41 -0400
committerStefan Dombrowski <stefan@uni-bonn.de>2011-05-25 19:34:25 +0200
commitb02081c00450d274c23b7198620ee7748756bd72 (patch)
treeaadc24f7ce866f916fb24b940eaf1f1db8ea8e88 /src/gui/buy.cpp
parent6d9936d160b197fe68c5bb21972b197fb1b64ba4 (diff)
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Added more double clickable actions
- double clicking a do_choice item submits it - double clicking the npc chat will hit 'next' - double click to buy/sell a single item - clicking on no item in the inventory now deselects - double click to use/activate items in inventory
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r--src/gui/buy.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index 8e9f13e8..0ef187be 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -21,6 +21,7 @@
#include "gui/buy.h"
+#include "client.h"
#include "playerinfo.h"
#include "shopitem.h"
#include "units.h"
@@ -222,6 +223,15 @@ void BuyDialog::valueChanged(const gcn::SelectionEvent &event)
mSlider->gcn::Slider::setScale(1, mMaxItems);
}
+void BuyDialog::mouseClicked(gcn::MouseEvent &mouseEvent)
+{
+ if (mouseEvent.getSource() == mShopItemList &&
+ isDoubleClick(mShopItemList->getSelected()))
+ {
+ action(gcn::ActionEvent(mBuyButton, mBuyButton->getActionEventId()));
+ }
+}
+
void BuyDialog::updateButtonsAndLabels()
{
const int selectedItem = mShopItemList->getSelected();