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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 19:44:23 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 20:18:11 +0100
commit712ca58c011123505c807266dcc8d9d84ca1aa44 (patch)
tree27c0dfe49f21bffe25007f70475be3223d3fa851 /src/gui/buy.cpp
parentff5e1957dd4fde40e41e4c5e4b9e04e1f36e5ef2 (diff)
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Made eAthena's Network class statically accessible
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit.
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r--src/gui/buy.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index 6df2ae25..003e730e 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -199,8 +199,7 @@ void BuyDialog::action(const gcn::ActionEvent &event)
Net::GameServer::Player::tradeWithNPC
(mShopItems->at(selectedItem)->getId(), mAmountItems);
#else
- MessageOut outMsg(mNetwork);
- outMsg.writeInt16(CMSG_NPC_BUY_REQUEST);
+ MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(mAmountItems);
outMsg.writeInt16(mShopItems->at(selectedItem)->getId());