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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-15 23:56:26 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-16 19:42:45 +0100 |
commit | 81306cf16bd4660b868f24a74b1e731c8a00af95 (patch) | |
tree | db3c905969884600792055d330851561bcf17384 /src/gui/buy.cpp | |
parent | bdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff) | |
download | mana-client-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.gz mana-client-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.bz2 mana-client-81306cf16bd4660b868f24a74b1e731c8a00af95.tar.xz mana-client-81306cf16bd4660b868f24a74b1e731c8a00af95.zip |
Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r-- | src/gui/buy.cpp | 305 |
1 files changed, 0 insertions, 305 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp deleted file mode 100644 index 0ef187be..00000000 --- a/src/gui/buy.cpp +++ /dev/null @@ -1,305 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/buy.h" - -#include "client.h" -#include "playerinfo.h" -#include "shopitem.h" -#include "units.h" - -#include "gui/setup.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/scrollarea.h" -#include "gui/widgets/shopitems.h" -#include "gui/widgets/shoplistbox.h" -#include "gui/widgets/slider.h" - -#include "net/net.h" -#include "net/npchandler.h" - -#include "resources/iteminfo.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -BuyDialog::DialogList BuyDialog::instances; - -BuyDialog::BuyDialog(int npcId): - Window(_("Buy")), - mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0) -{ - setWindowName("Buy"); - //setupWindow->registerWindowForReset(this); - setResizable(true); - setCloseButton(true); - setMinWidth(260); - setMinHeight(230); - setDefaultSize(260, 230, ImageRect::CENTER); - - mShopItems = new ShopItems; - - mShopItemList = new ShopListBox(mShopItems, mShopItems); - mScrollArea = new ScrollArea(mShopItemList); - mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - - mSlider = new Slider(1.0); - mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems)); - mQuantityLabel->setAlignment(gcn::Graphics::CENTER); - mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"), - "", "")); - - // TRANSLATORS: This is a narrow symbol used to denote 'increasing'. - // You may change this symbol if your language uses another. - mIncreaseButton = new Button(_("+"), "inc", this); - // TRANSLATORS: This is a narrow symbol used to denote 'decreasing'. - // You may change this symbol if your language uses another. - mDecreaseButton = new Button(_("-"), "dec", this); - mBuyButton = new Button(_("Buy"), "buy", this); - mQuitButton = new Button(_("Quit"), "quit", this); - mAddMaxButton = new Button(_("Max"), "max", this); - - mDecreaseButton->adjustSize(); - mDecreaseButton->setWidth(mIncreaseButton->getWidth()); - - mIncreaseButton->setEnabled(false); - mDecreaseButton->setEnabled(false); - mBuyButton->setEnabled(false); - mSlider->setEnabled(false); - - mSlider->setActionEventId("slider"); - mSlider->addActionListener(this); - mShopItemList->addSelectionListener(this); - - ContainerPlacer place; - place = getPlacer(0, 0); - - place(0, 0, mScrollArea, 8, 5).setPadding(3); - place(0, 5, mDecreaseButton); - place(1, 5, mSlider, 3); - place(4, 5, mIncreaseButton); - place(5, 5, mQuantityLabel, 2); - place(7, 5, mAddMaxButton); - place(0, 6, mMoneyLabel, 8); - place(6, 7, mBuyButton); - place(7, 7, mQuitButton); - - Layout &layout = getLayout(); - layout.setRowHeight(0, Layout::AUTO_SET); - - center(); - loadWindowState(); - - instances.push_back(this); - setVisible(true); - - PlayerInfo::setBuySellState(BUYSELL_BUYING); -} - -BuyDialog::~BuyDialog() -{ - delete mShopItems; - - instances.remove(this); - - if (PlayerInfo::getBuySellState() == BUYSELL_BUYING) - PlayerInfo::setBuySellState(BUYSELL_NONE); -} - -void BuyDialog::setMoney(int amount) -{ - mMoney = amount; - mShopItemList->setPlayersMoney(amount); - - updateButtonsAndLabels(); -} - -void BuyDialog::reset() -{ - mShopItems->clear(); - mShopItemList->adjustSize(); - - // Reset previous selected items to prevent failing asserts - mShopItemList->setSelected(-1); - mSlider->setValue(0); - - setMoney(0); -} - -void BuyDialog::addItem(int id, int amount, int price) -{ - mShopItems->addItem(id, amount, price); - mShopItemList->adjustSize(); -} - -void BuyDialog::action(const gcn::ActionEvent &event) -{ - if (event.getId() == "quit") - { - close(); - return; - } - - int selectedItem = mShopItemList->getSelected(); - - // The following actions require a valid selection - if (selectedItem < 0 || - selectedItem >= (int) mShopItems->getNumberOfElements()) - { - return; - } - - if (event.getId() == "slider") - { - mAmountItems = (int) mSlider->getValue(); - updateButtonsAndLabels(); - } - else if (event.getId() == "inc" && mAmountItems < mMaxItems) - { - mAmountItems++; - mSlider->setValue(mAmountItems); - updateButtonsAndLabels(); - } - else if (event.getId() == "dec" && mAmountItems > 1) - { - mAmountItems--; - mSlider->setValue(mAmountItems); - updateButtonsAndLabels(); - } - else if (event.getId() == "max") - { - mAmountItems = mMaxItems; - mSlider->setValue(mAmountItems); - updateButtonsAndLabels(); - } - // TODO: Actually we'd have a bug elsewhere if this check for the number - // of items to be bought ever fails, Bertram removed the assertions, is - // there a better way to ensure this fails in an _obvious_ way in C++? - else if (event.getId() == "buy" && mAmountItems > 0 && - mAmountItems <= mMaxItems) - { - Net::getNpcHandler()->buyItem(mNpcId, - mShopItems->at(selectedItem)->getId(), - mAmountItems); - - // Update money and adjust the max number of items that can be bought - mMaxItems -= mAmountItems; - int price = mShopItems->at(selectedItem)->getPrice(); - if (price < 0) - price = 0; - setMoney(mMoney - mAmountItems * price); - valueChanged(gcn::SelectionEvent(mShopItemList)); - } -} - -void BuyDialog::valueChanged(const gcn::SelectionEvent &event) -{ - // Reset amount of items and update labels - mAmountItems = 1; - mSlider->setValue(1); - - updateButtonsAndLabels(); - mSlider->gcn::Slider::setScale(1, mMaxItems); -} - -void BuyDialog::mouseClicked(gcn::MouseEvent &mouseEvent) -{ - if (mouseEvent.getSource() == mShopItemList && - isDoubleClick(mShopItemList->getSelected())) - { - action(gcn::ActionEvent(mBuyButton, mBuyButton->getActionEventId())); - } -} - -void BuyDialog::updateButtonsAndLabels() -{ - const int selectedItem = mShopItemList->getSelected(); - int price = 0; - - if (selectedItem > -1) - { - int itemPrice = mShopItems->at(selectedItem)->getPrice(); - - // Calculate how many the player can afford - if (itemPrice > 0) - { - mMaxItems = mMoney / itemPrice; - } - else - { - // Let the player no more than 1 of them at a time, since it - // shouldn't be a permitted case. - mMaxItems = 1; - } - - if (mAmountItems > mMaxItems) - mAmountItems = mMaxItems; - - // Calculate price of pending purchase - price = mAmountItems * itemPrice; - } - else - { - mMaxItems = 0; - mAmountItems = 0; - } - - // Enable or disable buttons and slider - mIncreaseButton->setEnabled(mAmountItems < mMaxItems); - mDecreaseButton->setEnabled(mAmountItems > 1); - mBuyButton->setEnabled(mAmountItems > 0); - mSlider->setEnabled(mMaxItems > 1); - - // Update quantity and money labels - mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); - mMoneyLabel->setCaption - (strprintf(_("Price: %s / Total: %s"), - Units::formatCurrency(price).c_str(), - Units::formatCurrency(mMoney - price).c_str())); -} - -void BuyDialog::setVisible(bool visible) -{ - Window::setVisible(visible); - - if (visible) - { - mShopItemList->requestFocus(); - } - else - { - scheduleDelete(); - } -} - -void BuyDialog::closeAll() -{ - DialogList::iterator it = instances.begin(); - DialogList::iterator it_end = instances.end(); - - for (; it != it_end; it++) - { - (*it)->close(); - } -} |