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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 11:12:17 +0100
commitc4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch)
treed87655455c0a331c73bf5b762701fafaa5348688 /src/graphics.h
parent0d613d75b732c0d057acc3004f9b4322cf73d449 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/graphics.h')
-rw-r--r--src/graphics.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/graphics.h b/src/graphics.h
index 4fec02f8..5e39d510 100644
--- a/src/graphics.h
+++ b/src/graphics.h
@@ -93,6 +93,11 @@ class Graphics : public gcn::SDLGraphics
bool setFullscreen(bool fs);
/**
+ * Resize the window to the specified size.
+ */
+ bool resize(int width, int height);
+
+ /**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly