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authorEugenio Favalli <elvenprogrammer@gmail.com>2004-09-30 14:07:33 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2004-09-30 14:07:33 +0000
commit5bb46ab6358834d13f483628eb5ddd43b4c985bc (patch)
tree4bfdaf98b3afe8d98d6014fd40939c1090fcdd86 /src/graphic
parent2355936b926cb16a5e3e582fce43a9f9a237e78e (diff)
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*** empty log message ***
Diffstat (limited to 'src/graphic')
-rw-r--r--src/graphic/graphic.cpp90
1 files changed, 86 insertions, 4 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 3c9232de..43768f54 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -38,13 +38,14 @@
#include "../being.h"
#include "../gui/chat.h"
#include "../gui/inventory.h"
+#include "../gui/shop.h"
#include "../../data/graphic/gfx_data.h"
BITMAP *buffer, *double_buffer, *chat_background;
DATAFILE *tileset;
char page_num;
int map_x, map_y, camera_x, camera_y;
-DIALOG_PLAYER *chat_player, *npc_player, *skill_player;
+DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player;
char speech[255] = "";
char npc_text[1000] = "";
TmwInventory inventory;
@@ -60,6 +61,33 @@ DIALOG npc_dialog[] = {
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
+DIALOG buy_sell_dialog[] = {
+ /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
+ { tmw_dialog_proc, 350, 200, 100, 80, 0, 0, 0, 0, 0, 0, (char *)"Shop", NULL, NULL },
+ { tmw_button_proc, 360, 225, 80, 20, 255, 0, 0, D_EXIT, 0, 0, (char *)"&BUY", NULL, NULL },
+ { tmw_button_proc, 360, 250, 80, 20, 255, 0, 0, D_EXIT, 0, 0, (char *)"&SELL", NULL, NULL },
+ { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
+};
+
+DIALOG buy_dialog[] = {
+ /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
+ { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL },
+ { tmw_button_proc, 450, 326, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
+ { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
+ { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL },
+ { tmw_text_proc, 304, 326, 180, 100, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
+ { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
+};
+
+DIALOG sell_dialog[] = {
+ /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
+ { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL },
+ { tmw_button_proc, 450, 326, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
+ { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
+ { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL },
+ { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
+};
+
DIALOG chat_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL },
@@ -117,6 +145,9 @@ void init_graphic() {
npc_player = init_dialog(npc_dialog, -1);
position_dialog(npc_dialog, 300, 200);
skill_player = init_dialog(skill_dialog, -1);
+ buy_sell_player = init_dialog(buy_sell_dialog, -1);
+ buy_player = init_dialog(buy_dialog, -1);
+ sell_player = init_dialog(sell_dialog, -1);
gui_bitmap = double_buffer;
alfont_text_mode(-1);
inventory.create(100, 100);
@@ -236,9 +267,60 @@ void do_graphic(void) {
chatlog.chat_draw(double_buffer, 8, gui_font);
gui_update(chat_player);
- if(show_npc_dialog) {
- dialog_message(npc_dialog,MSG_DRAW,0,0);
- if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, "");
+ switch(show_npc_dialog) {
+ case 1:
+ dialog_message(npc_dialog, MSG_DRAW, 0, 0);
+ if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, "");
+ break;
+ case 2:
+ dialog_message(buy_sell_dialog, MSG_DRAW, 0, 0);
+ if(!gui_update(buy_sell_player)) {
+ show_npc_dialog = shutdown_dialog(buy_sell_player);
+ if(show_npc_dialog==1 || show_npc_dialog==2) {
+ WFIFOW(0) = net_w_value(0x00c5);
+ WFIFOL(2) = net_l_value(current_npc);
+ WFIFOB(6) = net_b_value(show_npc_dialog-1);
+ WFIFOSET(7);
+ }
+ show_npc_dialog = 0;
+ buy_sell_player = init_dialog(buy_sell_dialog, -1);
+ }
+ break;
+ case 3:
+ char money[20];
+ sprintf(money, "%i gp", char_info->zeny);
+ buy_dialog[4].dp = &money;
+ dialog_message(buy_dialog, MSG_DRAW, 0, 0);
+ if(!gui_update(buy_player)) {
+ show_npc_dialog = shutdown_dialog(buy_player);
+ if(show_npc_dialog==1) {
+ WFIFOW(0) = net_w_value(0x00c8);
+ WFIFOW(2) = net_w_value(8);
+ WFIFOW(4) = net_w_value(1);
+ WFIFOW(6) = net_w_value(get_item_id(buy_dialog[3].d1));
+ WFIFOSET(8);
+ }
+ show_npc_dialog = 0;
+ buy_player = init_dialog(buy_dialog, -1);
+ close_shop();
+ }
+ break;
+ case 4:
+ dialog_message(sell_dialog, MSG_DRAW, 0, 0);
+ if(!gui_update(sell_player)) {
+ show_npc_dialog = shutdown_dialog(sell_player);
+ if(show_npc_dialog==1) {
+ WFIFOW(0) = net_w_value(0x00c9);
+ WFIFOW(2) = net_w_value(8);
+ WFIFOW(4) = net_w_value(1);
+ WFIFOW(6) = net_w_value(get_item_id(sell_dialog[3].d1));
+ WFIFOSET(8);
+ }
+ show_npc_dialog = 0;
+ sell_player = init_dialog(sell_dialog, -1);
+ close_shop();
+ }
+ break;
}
if(show_skill_dialog) {