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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-28 21:36:49 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-28 21:36:49 +0000
commitd9b0d3ec1d3af85bfe35a7dd5d4d2ee2a9fb8331 (patch)
tree2322671cc5455a0b4ded770ba3291873e181413c /src/graphic/graphic.cpp
parentc6213e58858a1fbe3c28ca79ed5a5c32976fac1f (diff)
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Ported sell dialog to Guichan.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp61
1 files changed, 16 insertions, 45 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 2635a194..cc450d33 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -43,6 +43,7 @@ gcn::TextField *chatInput;
StatusWindow *statusWindow;
BuyDialog *buyDialog;
+SellDialog *sellDialog;
BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
@@ -87,18 +88,6 @@ DIALOG npc_dialog[] = {
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
-
-DIALOG sell_dialog[] = {
- /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
- { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL },
- { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
- { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
- { tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL },
- { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL },
- { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL },
- { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
-};
-
DIALOG skill_list_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Stats", NULL, NULL },
@@ -201,6 +190,9 @@ GraphicEngine::GraphicEngine() {
buyDialog = new BuyDialog(guiTop);
buyDialog->setVisible(false);
+ sellDialog = new SellDialog(guiTop);
+ sellDialog->setVisible(false);
+
buySellDialog = new BuySellDialog(guiTop, new BuySellListener());
buySellDialog->setVisible(false);
@@ -211,7 +203,6 @@ GraphicEngine::GraphicEngine() {
npc_player = init_dialog(npc_dialog, -1);
position_dialog(npc_dialog, 300, 200);
skill_player = init_dialog(skill_dialog, -1);
- sell_player = init_dialog(sell_dialog, -1);
skill_list_player = init_dialog(skill_list_dialog, -1);
npc_list_player = init_dialog(npc_list_dialog, -1);
@@ -235,6 +226,8 @@ GraphicEngine::GraphicEngine() {
GraphicEngine::~GraphicEngine() {
delete statusWindow;
delete buyDialog;
+ delete sellDialog;
+ delete buySellDialog;
//delete tileset;
@@ -463,13 +456,6 @@ void GraphicEngine::refresh() {
}
node = node->next;
}
-
- // Update character status display
- statusWindow->update();
-
- // Update GUI
- guiGraphics->setTarget(buffer);
- gui_update(NULL);
set_trans_blender(0, 0, 0, 110);
draw_trans_sprite(buffer, chat_background, 0, SCREEN_H - 125);
@@ -486,27 +472,6 @@ void GraphicEngine::refresh() {
WFIFOSET(6);
}
break;
- case 4:
- sell_dialog[3].d1 = get_item_quantity(sell_dialog[4].d1);
-
- dialog_message(sell_dialog, MSG_DRAW, 0, 0);
- if (!gui_update(sell_player)) {
- show_npc_dialog = shutdown_dialog(sell_player);
- sell_dialog[3].d1 = 0;
- if (show_npc_dialog == 1) {
- WFIFOW(0) = net_w_value(0x00c9);
- WFIFOW(2) = net_w_value(8);
- WFIFOW(4) = net_w_value(get_item_index(sell_dialog[4].d1));
- WFIFOW(6) = net_w_value(sell_dialog[3].d2);
- WFIFOSET(8);
- }
- show_npc_dialog = 0;
- sell_dialog[3].d2 = 0;
- sprintf((char *)sell_dialog[5].dp, "%i", 0);
- sell_player = init_dialog(sell_dialog, -1);
- close_shop();
- }
- break;
case 5:
dialog_message(npc_list_dialog, MSG_DRAW, 0, 0);
if (!gui_update(npc_list_player)) {
@@ -548,10 +513,16 @@ void GraphicEngine::refresh() {
}
}
- draw_sprite(buffer, mouse_sprite, mouse_x, mouse_y);
-
+ // Update character status display
+ statusWindow->update();
+
+ // Update GUI
+ guiGraphics->setTarget(buffer);
+ gui_update(NULL);
+
textprintf_ex(buffer, font, 0, 0, makecol(255, 255, 255), -1,
- "[%i fps] %i,%i", fps, mouse_x/32+camera_x, mouse_y/32+camera_y);
-
+ "[%i fps] %i,%i", fps,
+ mouse_x / 32 + camera_x, mouse_y / 32 + camera_y);
+
blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
}