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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-25 15:22:54 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-25 15:22:54 +0000
commit8e9952956dddf37edefeb69c009def3f0dff23eb (patch)
tree2b0c591b03e4c4542999fad3200a726fcdf962b6 /src/graphic/graphic.cpp
parentc784dea82dbeee0133077a1b673f5652c59c2f77 (diff)
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Taking screenshot seems to work now. Another more cleanup, maybe last before
I might actually add something useful, heh.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp35
1 files changed, 21 insertions, 14 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 1df06bd5..c391f75b 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -38,7 +38,7 @@ BITMAP *vbuffer, *vpage[2], *vtileset, *temp, *vnpcset, *vplayerset, *vmonsterse
int page_num = 0;
bool page_flipping;
-BITMAP *buffer, *double_buffer, *chat_background;
+BITMAP *buffer, *chat_background;
DATAFILE *tileset;
char itemCurrenyQ[10] = "0";
@@ -152,10 +152,6 @@ char hairtable[14][4][2] = {
{ { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} } // SIT
};
-void set_npc_dialog(int show) {
- show_npc_dialog = show;
-}
-
int get_x_offset(NODE *node) {
int offset = 0;
char direction = get_direction(node->coordinates);
@@ -338,6 +334,7 @@ void do_graphic(void) {
if (node->action == ATTACK) {
int pf = node->frame + node->action + 4 * node->weapon;
int wf = 16 * node->weapon + 4 * node->frame;
+
new_playerset->spriteset[4 * pf + dir]->draw(vbuffer,
node->text_x, node->text_y);
draw_rle_sprite(vbuffer, (RLE_SPRITE*)weaponset[wf + dir].dat,
@@ -351,6 +348,7 @@ void do_graphic(void) {
}
else {
int pf = node->frame + node->action;
+
new_playerset->spriteset[4 * pf + dir]->draw(vbuffer,
node->text_x, node->text_y);
masked_blit(hairset, vbuffer,
@@ -396,18 +394,22 @@ void do_graphic(void) {
node->text_x = sx * 16 - 22 + get_x_offset(node) - offset_x;
node->text_y = sy * 16 - 25 + get_y_offset(node) - offset_y;
- //int r_x = node->text_x-get_x_offset(node);
- //int r_y = node->text_y-get_y_offset(node);
+ int sprnum = dir + 4 * (node->job - 1002);
+ int mf = node->frame + node->action;
if (node->action == MONSTER_DEAD) {
- new_monsterset->spriteset[dir + 4 * (node->job - 1002) + 8 * MONSTER_DEAD]->draw(vbuffer, node->text_x, node->text_y);
+ new_monsterset->spriteset[sprnum * MONSTER_DEAD]->draw(vbuffer,
+ node->text_x, node->text_y);
}
else {
- new_monsterset->spriteset[dir + 4 * (node->job - 1002) + 8 * (node->frame + node->action)]->draw(vbuffer, node->text_x, node->text_y);
+ new_monsterset->spriteset[sprnum + 8 * mf]->draw(vbuffer,
+ node->text_x, node->text_y);
}
if (node->action != STAND) {
- node->frame = (get_elapsed_time(node->tick_time) * 4) / (node->speed);
+ node->frame =
+ (get_elapsed_time(node->tick_time) * 4) / (node->speed);
+
if (node->frame >= 4) {
if (node->action != MONSTER_DEAD && node->path) {
if (node->path->next) {
@@ -448,6 +450,7 @@ void do_graphic(void) {
}
}
}
+
if (node->action == MONSTER_DEAD && node->frame >= 20) {
NODE *temp = node;
node = node->next;
@@ -476,6 +479,7 @@ void do_graphic(void) {
release_bitmap(vbuffer);
acquire_bitmap(vpage[page_num]);
+ // Stretch the map buffer onto the screen
if (stretch_mode == 0) {
stretch_blit(vbuffer, vpage[page_num], 0, 0, 400, 300, 0, 0, 800, 600);
}
@@ -560,13 +564,15 @@ void do_graphic(void) {
char money[20];
sprintf(money, "%i gp", char_info->gp);
buy_dialog[4].dp = &money;
- buy_dialog[5].d1 = (int)(char_info->gp/get_item_price(buy_dialog[3].d1));
- if (buy_dialog[5].d2>buy_dialog[5].d1)
+ buy_dialog[5].d1 =
+ (int)(char_info->gp / get_item_price(buy_dialog[3].d1));
+
+ if (buy_dialog[5].d2 > buy_dialog[5].d1)
dialog_message(buy_dialog, MSG_DRAW, 0, 0);
if (!gui_update(buy_player)) {
show_npc_dialog = shutdown_dialog(buy_player);
buy_dialog[5].d1 = 0;
- if(show_npc_dialog==1) {
+ if (show_npc_dialog == 1) {
WFIFOW(0) = net_w_value(0x00c8);
WFIFOW(2) = net_w_value(8);
WFIFOW(4) = net_w_value(buy_dialog[5].d2);
@@ -634,7 +640,8 @@ void do_graphic(void) {
if (ret == 1) {
if (char_info->skill_point > 0) {
WFIFOW(0) = net_w_value(0x0112);
- WFIFOW(2) = net_w_value(get_skill_id(skill_list_dialog[3].d1));
+ WFIFOW(2) = net_w_value(
+ get_skill_id(skill_list_dialog[3].d1));
WFIFOSET(4);
}
} else if(ret == 2) {