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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-29 16:26:25 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-29 16:26:25 +0000 |
commit | 9ddc6e0d5208820a374f3bc9b9c5678e013535b2 (patch) | |
tree | 8f536daa9dd1eabd890e1bb97235fec2cad94296 /src/graphic/graphic.cpp | |
parent | 1265eb758eedb57b8a66d6ebee8f03c22672586c (diff) | |
download | mana-client-9ddc6e0d5208820a374f3bc9b9c5678e013535b2.tar.gz mana-client-9ddc6e0d5208820a374f3bc9b9c5678e013535b2.tar.bz2 mana-client-9ddc6e0d5208820a374f3bc9b9c5678e013535b2.tar.xz mana-client-9ddc6e0d5208820a374f3bc9b9c5678e013535b2.zip |
Ported NPC list dialog to Guichan.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 50 |
1 files changed, 14 insertions, 36 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index cc450d33..bba04d52 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -46,6 +46,7 @@ BuyDialog *buyDialog; SellDialog *sellDialog; BuySellDialog *buySellDialog; InventoryWindow *inventoryWindow; +NpcListDialog *npcListDialog; void ChatListener::action(const std::string& eventId) { @@ -98,15 +99,6 @@ DIALOG skill_list_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; -DIALOG npc_list_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL }, - { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, - { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, - { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)item_list, NULL, NULL }, - { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } -}; - char hairtable[14][4][2] = { // S(x,y) W(x,y) N(x,y) E(x,y) { { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND @@ -200,11 +192,13 @@ GraphicEngine::GraphicEngine() { inventoryWindow->setVisible(false); inventoryWindow->setPosition(100, 100); + npcListDialog = new NpcListDialog(guiTop); + npcListDialog->setVisible(false); + npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); - npc_list_player = init_dialog(npc_list_dialog, -1); buffer = create_bitmap(SCREEN_W, SCREEN_H); if(!buffer) { @@ -291,28 +285,27 @@ void GraphicEngine::refresh() { else if (node->job < 10) { // Draw a player node->text_x = sx * 32 + get_x_offset(node) - offset_x; node->text_y = sy * 32 + get_y_offset(node) - offset_y; + int hf = node->hair_color - 1 + 10 * (dir + 4 * + (node->hair_style - 1)); if (node->action == SIT) node->frame = 0; if (node->action == ATTACK) { int pf = node->frame + node->action + 4 * node->weapon; - int wf = 16 * node->weapon + 4 * node->frame; playerset->spriteset[4 * pf + dir]->draw(buffer, - node->text_x-64, node->text_y-80); - /*draw_rle_sprite(buffer, (RLE_SPRITE*)weaponset[wf + dir].dat, - node->text_x, node->text_y);*/ - hairset->spriteset[node->hair_color-1+10*(dir+4*(node->hair_style-1))]->draw( - buffer, node->text_x -2 + 2*hairtable[pf][dir][0], - node->text_y -50 + 2*hairtable[pf][dir][1]); + node->text_x - 64, node->text_y - 80); + hairset->spriteset[hf]->draw( + buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0], + node->text_y - 50 + 2 * hairtable[pf][dir][1]); } else { int pf = node->frame + node->action; playerset->spriteset[4 * pf + dir]->draw(buffer, - node->text_x-64, node->text_y-80); - hairset->spriteset[node->hair_color-1+10*(dir+4*(node->hair_style-1))]->draw( - buffer, node->text_x - 2 + 2*hairtable[pf][dir][0], - node->text_y - 50 + 2*hairtable[pf][dir][1]); + node->text_x - 64, node->text_y - 80); + hairset->spriteset[hf]->draw( + buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0], + node->text_y - 50 + 2 * hairtable[pf][dir][1]); } if (node->emotion != 0) { emotionset->spriteset[node->emotion - 1]->draw(buffer, @@ -472,21 +465,6 @@ void GraphicEngine::refresh() { WFIFOSET(6); } break; - case 5: - dialog_message(npc_list_dialog, MSG_DRAW, 0, 0); - if (!gui_update(npc_list_player)) { - show_npc_dialog = shutdown_dialog(npc_list_player); - if (show_npc_dialog == 1) { - WFIFOW(0) = net_w_value(0x00b8); - WFIFOL(2) = net_l_value(current_npc); - WFIFOB(6) = net_b_value(npc_list_dialog[3].d1+1); - WFIFOSET(7); - } - show_npc_dialog = 0; - npc_list_player = init_dialog(npc_list_dialog, -1); - remove_all_items(); - } - break; } if (show_skill_dialog) { |