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authorEugenio Favalli <elvenprogrammer@gmail.com>2004-12-28 13:48:58 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2004-12-28 13:48:58 +0000
commit42e227d7f1523a5c11fd6fe3babd869f9041cce9 (patch)
treeb3a3f463845fb3dae5626ecab9d47ac407d21aa7 /src/graphic/graphic.cpp
parentabb51426f88797f0fe292e8f85d3f0794f4d41ab (diff)
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Simplified graphic engine
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp327
1 files changed, 109 insertions, 218 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 736677e6..6a870d2e 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -25,19 +25,7 @@
#include "../gui/textfield.h"
#include "../gui/status.h"
-#define TILESET_W 480
-#define TILESET_H 320
-
-#ifdef WIN32
-#pragma warning (disable:4312)
-#endif
-
-BITMAP *vbuffer, *vpage[2], *vtileset, *temp, *vnpcset, *vplayerset, *vmonsterset;
-int page_num = 0;
-bool page_flipping;
-
BITMAP *buffer, *chat_background;
-DATAFILE *tileset;
char itemCurrenyQ[10] = "0";
int map_x, map_y, camera_x, camera_y;
@@ -91,10 +79,6 @@ void BuySellListener::action(const std::string& eventId)
buySellDialog->setVisible(false);
}
-
-Spriteset *new_tileset, *new_playerset, *new_npcset, *new_emotionset;
-Spriteset *new_monsterset;
-
DIALOG npc_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL },
@@ -159,11 +143,11 @@ int get_x_offset(NODE *node) {
if (direction!=NORTH && direction!=SOUTH) {
offset = node->frame + 1;
if (offset==5)offset = 0;
- offset *= 4;
+ offset *= 8;
if (direction == WEST || direction == NW || direction == SW) {
offset = -offset;
- offset += 16;
- } else offset -= 16;
+ offset += 32;
+ } else offset -= 32;
}
}
return offset;
@@ -176,31 +160,29 @@ int get_y_offset(NODE *node) {
if (direction != EAST && direction != WEST) {
offset = node->frame + 1;
if (offset == 5) offset = 0;
- offset *= 4;
+ offset *= 8;
if (direction == NORTH || direction == NW || direction == NE) {
offset = -offset;
- offset += 16;
+ offset += 32;
}
else {
- offset -= 16;
+ offset -= 32;
}
}
}
return offset;
}
-void init_graphic() {
+
+GraphicEngine::GraphicEngine() {
clear_bitmap(screen);
+
+ // Initializes GUI
chat_background = create_bitmap(592, 100);
clear_to_color(chat_background, makecol(0, 0, 0));
-
- // Initialize gui
-
- // Create chat input field
chatInput = new TextField();
- chatInput->setPosition(
- chatInput->getBorderSize(),
- SCREEN_H - chatInput->getHeight() - chatInput->getBorderSize() -1);
+ chatInput->setPosition(chatInput->getBorderSize(),
+ SCREEN_H - chatInput->getHeight() - chatInput->getBorderSize() -1);
chatInput->setWidth(592 - 2 * chatInput->getBorderSize());
ChatListener *chatListener = new ChatListener();
@@ -233,75 +215,48 @@ void init_graphic() {
skill_list_player = init_dialog(skill_list_dialog, -1);
npc_list_player = init_dialog(npc_list_dialog, -1);
- vpage[0] = NULL;
- vpage[1] = NULL;
- page_flipping = false;
-
- // Try to set up two video bitmaps for high performance drawing when
- // simple stretching is used and hardware vram blit is possible.
- if ((gfx_capabilities & GFX_HW_VRAM_BLIT) && stretch_mode == 0)
- {
- vpage[0] = create_video_bitmap(SCREEN_W, SCREEN_H);
- vpage[1] = create_video_bitmap(SCREEN_W, SCREEN_H);
-
- if (!vpage[0] || !vpage[1])
- {
- warning("Not enough video memory for page flipping");
-
- if (vpage[0]) {
- destroy_bitmap(vpage[0]);
- vpage[0] = NULL;
- }
- if (vpage[1]) {
- destroy_bitmap(vpage[1]);
- vpage[1] = NULL;
- }
- }
- else {
- page_flipping = true;
- }
+ buffer = create_bitmap(SCREEN_W, SCREEN_H);
+ if(!buffer) {
+ error("Not enough memory to create buffer");
}
- // No videobitmap pages were created, so create a normal bitmap that'll
- // be used as buffer.
- if (!page_flipping) {
- vpage[0] = create_bitmap(SCREEN_W, SCREEN_H);
- vpage[1] = vpage[0];
- if (!vpage[0]) error("Not enough memory for screen buffer");
- }
-
- // Create a buffer to draw the low resolution map on
- vbuffer = create_bitmap(SCREEN_W / 2, SCREEN_H / 2);
- if (!vbuffer) error("Not enough memory for map buffer");
-
// Initialize the gui bitmap to the page that will be drawn first
- gui_bitmap = vpage[page_num];
+ gui_bitmap = this->buffer;
+
+ tileset = new Spriteset("./data/graphic/tileset.dat");
+ hairset = new Spriteset("./data/graphic/hairset.dat");
+ emotionset = new Spriteset("./data/graphic/emotionset.dat");
+ npcset = new Spriteset("./data/graphic/npcset.dat");
+ playerset = new Spriteset("./data/graphic/playerset.dat");
+ monsterset = new Spriteset("./data/graphic/monsterset.dat");
+
+}
+
+GraphicEngine::~GraphicEngine() {
+ delete statusWindow;
+ delete buyDialog;
+
+ //delete tileset;
- new_emotionset = new Spriteset("./data/graphic/emotionset.dat");
- new_tileset = new Spriteset("./data/graphic/desert.dat");
- new_npcset = new Spriteset("./data/graphic/npcset.dat");
- new_playerset = new Spriteset("./data/graphic/playerset.dat");
- new_monsterset = new Spriteset("./data/graphic/monsterset.dat");
+ shutdown_dialog(npc_player);
+ shutdown_dialog(skill_player);
}
-void do_graphic(void) {
- map_x = (get_x(player_node->coordinates) - 13) * 16 +
+void GraphicEngine::refresh() {
+ map_x = (get_x(player_node->coordinates) - 13) * 32 +
get_x_offset(player_node);
- map_y = (get_y(player_node->coordinates) - 9) * 16 +
+ map_y = (get_y(player_node->coordinates) - 9) * 32 +
get_y_offset(player_node);
- camera_x = map_x >> 4;
- camera_y = map_y >> 4;
+ camera_x = map_x >> 5;
+ camera_y = map_y >> 5;
- int offset_x = map_x & 15;
- int offset_y = map_y & 15;
+ int offset_x = map_x & 31;
+ int offset_y = map_y & 31;
sort();
frame++;
- acquire_bitmap(vbuffer);
-
- new_tileset->spriteset[0]->draw(vbuffer, 0, 0);
// Draw tiles below nodes
for (int j = 0; j < 20; j++) {
@@ -310,16 +265,17 @@ void do_graphic(void) {
unsigned short tile1 = get_tile(i + camera_x, j + camera_y, 1);
if (tile0 < 600) {
- new_tileset->spriteset[tile0]->draw(
- vbuffer, i * 16 - offset_x, j * 16 - offset_y);
+ tileset->spriteset[tile0]->draw(buffer,
+ i * 32 - offset_x, j * 32 - offset_y);
}
if (tile1 > 0) { //&& tile1 < 600
- new_tileset->spriteset[tile1]->draw(
- vbuffer, i * 16 - offset_x, j * 16 - offset_y);
+ tileset->spriteset[tile1]->draw(buffer,
+ i * 32 - offset_x, j * 32 - offset_y);
}
+
}
}
-
+
// Draw nodes
NODE *node = get_head();
while (node) {
@@ -328,47 +284,47 @@ void do_graphic(void) {
unsigned char dir = get_direction(node->coordinates) / 2;
int sx = x - camera_x;
int sy = y - camera_y;
+
+#ifdef DEBUG
+ textprintf_ex(buffer, font, sx*32, sy*32+40, makecol(255, 255, 255), -1, "%i,%i | %i", x, y, node->frame);
+ rect(buffer, sx*32, sy*32, sx*32+32, sy*32+32, makecol(0,0,255));
+#endif
if ((node->job >= 100) && (node->job <= 110)) { // Draw a NPC
- new_npcset->spriteset[4 * (node->job - 100) + dir]->draw(vbuffer,
- sx * 16 - 4 - offset_x,
- sy * 16 - 24 - offset_y);
+ npcset->spriteset[4 * (node->job - 100) + dir]->draw(buffer,
+ sx * 32 - 8 - offset_x,
+ sy * 32 - 52 - offset_y);
}
else if (node->job < 10) { // Draw a player
- node->text_x = sx * 16 - 34 + get_x_offset(node) - offset_x;
- node->text_y = sy * 16 - 36 + get_y_offset(node) - offset_y;
+ node->text_x = sx * 32 + get_x_offset(node) - offset_x;
+ node->text_y = sy * 32 + get_y_offset(node) - offset_y;
+
if (node->action == SIT) node->frame = 0;
if (node->action == ATTACK) {
int pf = node->frame + node->action + 4 * node->weapon;
int wf = 16 * node->weapon + 4 * node->frame;
- new_playerset->spriteset[4 * pf + dir]->draw(vbuffer,
- node->text_x, node->text_y);
- draw_rle_sprite(vbuffer, (RLE_SPRITE*)weaponset[wf + dir].dat,
- node->text_x, node->text_y);
- masked_blit(hairset, vbuffer,
- 20 * (node->hair_color - 1),
- 20 * (dir + 4 * (node->hair_style - 1)),
- node->text_x + 31 + hairtable[pf][dir][0],
- node->text_y + 15 + hairtable[pf][dir][1],
- 20, 20);
+ playerset->spriteset[4 * pf + dir]->draw(buffer,
+ node->text_x-64, node->text_y-80);
+ /*draw_rle_sprite(buffer, (RLE_SPRITE*)weaponset[wf + dir].dat,
+ node->text_x, node->text_y);*/
+ hairset->spriteset[node->hair_color-1+10*(dir+4*(node->hair_style-1))]->draw(
+ buffer, node->text_x -2 + 2*hairtable[pf][dir][0],
+ node->text_y -50 + 2*hairtable[pf][dir][1]);
}
else {
int pf = node->frame + node->action;
- new_playerset->spriteset[4 * pf + dir]->draw(vbuffer,
- node->text_x, node->text_y);
- masked_blit(hairset, vbuffer,
- 20 * (node->hair_color - 1),
- 20 * (dir + 4 * (node->hair_style - 1)),
- node->text_x + 31 + hairtable[pf][dir][0],
- node->text_y + 15 + hairtable[pf][dir][1],
- 20, 20);
+ playerset->spriteset[4 * pf + dir]->draw(buffer,
+ node->text_x-64, node->text_y-80);
+ hairset->spriteset[node->hair_color-1+10*(dir+4*(node->hair_style-1))]->draw(
+ buffer, node->text_x - 2 + 2*hairtable[pf][dir][0],
+ node->text_y - 50 + 2*hairtable[pf][dir][1]);
}
if (node->emotion != 0) {
- new_emotionset->spriteset[node->emotion - 1]->draw(vbuffer,
- sx * 16 - 5 + get_x_offset(node) - offset_x,
- sy * 16 - 45 + get_y_offset(node) - offset_y);
+ emotionset->spriteset[node->emotion - 1]->draw(buffer,
+ sx * 32 - 5 + get_x_offset(node) - offset_x,
+ sy * 32 - 45 + get_y_offset(node) - offset_y);
node->emotion_time--;
if (node->emotion_time == 0) {
node->emotion = 0;
@@ -392,18 +348,18 @@ void do_graphic(void) {
if (node->frame >= 4)
node->frame = 3;
- node->text_x = sx * 16 - 22 + get_x_offset(node) - offset_x;
- node->text_y = sy * 16 - 25 + get_y_offset(node) - offset_y;
+ node->text_x = sx * 32 - 42 + get_x_offset(node) - offset_x;
+ node->text_y = sy * 32 - 65 + get_y_offset(node) - offset_y;
int sprnum = dir + 4 * (node->job - 1002);
int mf = node->frame + node->action;
if (node->action == MONSTER_DEAD) {
- new_monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(
- vbuffer, node->text_x, node->text_y);
+ monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(
+ buffer, node->text_x, node->text_y);
}
else {
- new_monsterset->spriteset[sprnum + 8 * mf]->draw(vbuffer,
+ monsterset->spriteset[sprnum + 8 * mf]->draw(buffer,
node->text_x, node->text_y);
}
@@ -451,7 +407,7 @@ void do_graphic(void) {
}
}
}
-
+
if (node->action == MONSTER_DEAD && node->frame >= 20) {
NODE *temp = node;
node = node->next;
@@ -471,44 +427,30 @@ void do_graphic(void) {
unsigned short tile = get_tile(i + camera_x, j + camera_y, 2);
if (tile > 0 && tile < 600) {
- new_tileset->spriteset[tile]->draw(
- vbuffer, i * 16 - offset_x, j * 16 - offset_y);
+ tileset->spriteset[tile]->draw(
+ buffer, i * 32 - offset_x, j * 32 - offset_y);
}
+#ifdef DEBUG
+ rect(buffer, i * 32 - offset_x, j * 32 - offset_y, i * 32 - offset_x+32, j * 32 - offset_y+32,makecol(0,0,0));
+#endif
}
}
-
- release_bitmap(vbuffer);
- acquire_bitmap(vpage[page_num]);
-
- // Stretch the map buffer onto the screen
- if (stretch_mode == 0) {
- stretch_blit(vbuffer, vpage[page_num], 0, 0, 400, 300, 0, 0, 800, 600);
- }
- else if (stretch_mode == 1) {
- Super2xSaI(vbuffer, vpage[page_num], 0, 0, 0, 0, 400, 300);
- }
- else if (stretch_mode == 2) {
- SuperEagle(vbuffer, vpage[page_num], 0, 0, 0, 0, 400, 300);
- }
-
- textprintf_ex(vpage[page_num], font, 0, 0, makecol(255, 255, 255), -1,
- "[%i fps]", fps);
-
+
// Draw player speech
node = get_head();
while (node) {
if (node->speech != NULL) {
if (node->speech_color == makecol(255, 255, 255)) {
- textprintf_centre_ex(vpage[page_num], font,
- node->text_x * 2 + 90,
- node->text_y * 2,
+ textprintf_centre_ex(buffer, font,
+ node->text_x,
+ node->text_y - 60,
node->speech_color, -1,
"%s", node->speech);
}
else {
- textprintf_centre_ex(vpage[page_num], font,
- node->text_x * 2 + 60,
- node->text_y * 2,
+ textprintf_centre_ex(buffer, font,
+ node->text_x + 60,
+ node->text_y,
node->speech_color, -1,
"%s", node->speech);
}
@@ -518,35 +460,35 @@ void do_graphic(void) {
free(node->speech);
node->speech = NULL;
}
- }
+ }
node = node->next;
}
+
+ // Update character status display
+ statusWindow->update();
+ // Update GUI
+ guiGraphics->setTarget(buffer);
+ gui_update(NULL);
set_trans_blender(0, 0, 0, 110);
- draw_trans_sprite(vpage[page_num], chat_background, 0, SCREEN_H - 125);
-
- chatlog.chat_draw(vpage[page_num], 8, font);
+ draw_trans_sprite(buffer, chat_background, 0, SCREEN_H - 125);
+ chatlog.chat_draw(buffer, 8, font);
+
switch (show_npc_dialog) {
case 1:
dialog_message(npc_dialog, MSG_DRAW, 0, 0);
if (!(show_npc_dialog = gui_update(npc_player))) {
strcpy(npc_text, "");
WFIFOW(0) = net_w_value(0x00b9);
- //alert("","","","","",0,0);
WFIFOL(2) = net_l_value(current_npc);
WFIFOSET(6);
}
break;
case 4:
- //alert("","","","","",0,0);
- //char ds[20];
sell_dialog[3].d1 = get_item_quantity(sell_dialog[4].d1);
- //sprintf(ds, "%i", sell_dialog[3].d1);
- //ok(ds,"");
-
- //alfont_textprintf(vpage[page_num], font, 0, 10, MAKECOL_WHITE, "%i", sell_dialog[3].d1);
+
dialog_message(sell_dialog, MSG_DRAW, 0, 0);
if (!gui_update(sell_player)) {
show_npc_dialog = shutdown_dialog(sell_player);
@@ -606,62 +548,11 @@ void do_graphic(void) {
}
}
- // Update character status display
- statusWindow->update();
-
- // Update GUI
- guiGraphics->setTarget(vpage[page_num]);
- gui_update(NULL);
-
- release_bitmap(vpage[page_num]);
-
- if (page_flipping) {
- show_video_bitmap(vpage[page_num]);
- } else {
- blit(vpage[page_num], screen, 0, 0, 0, 0, 800, 600);
- }
- page_num = 1 - page_num;
- gui_bitmap = vpage[page_num];
-}
-
-void exit_graphic() {
- delete statusWindow;
- delete buyDialog;
-
- shutdown_dialog(npc_player);
- shutdown_dialog(skill_player);
-}
-
-GraphicEngine::GraphicEngine() {
- tileset = new Spriteset("./data/graphic/tileset.dat");
-
- if (gfx_capabilities & GFX_HW_VRAM_BLIT) {
- BITMAP *page1 = create_video_bitmap(SCREEN_W, SCREEN_H);
- BITMAP *page2 = create_video_bitmap(SCREEN_W, SCREEN_H);
- if (page1 && page2) {
- surface = new VideoSurface(page1, page2);
- } else {
- if (page1)destroy_bitmap(page1);
- if (page2)destroy_bitmap(page2);
- BITMAP *buffer = create_bitmap(SCREEN_W, SCREEN_H);
- if (!buffer) {
- error("Not enough memory to create primary surface");
- }
- else {
- warning("Not enough video memory to create primary surface");
- }
- surface = new MemorySurface(buffer);
- }
- }
- else {
- BITMAP *buffer = create_bitmap(SCREEN_W, SCREEN_H);
- if (!buffer) {
- error("Not enough memory to create primary surface");
- }
- surface = new MemorySurface(buffer);
- }
-}
-
-GraphicEngine::~GraphicEngine() {
- delete tileset;
-}
+ draw_sprite(buffer, mouse_sprite, mouse_x, mouse_y);
+
+ textprintf_ex(buffer, font, 0, 0, makecol(255, 255, 255), -1,
+ "[%i fps] %i,%i", fps, mouse_x/32+camera_x, mouse_y/32+camera_y);
+
+ blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
+
+} \ No newline at end of file