summaryrefslogtreecommitdiff
path: root/src/graphic/graphic.cpp
diff options
context:
space:
mode:
authorEugenio Favalli <elvenprogrammer@gmail.com>2005-01-15 15:52:54 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-01-15 15:52:54 +0000
commitc92d7c1188febd7c5af15fa710ab06c3af4dede5 (patch)
treef6a78141dd8b68098aaff444845068eef9caf155 /src/graphic/graphic.cpp
parentffadd9c8accbdc8f1fedf089c79bd6ec54b73884 (diff)
downloadmana-client-c92d7c1188febd7c5af15fa710ab06c3af4dede5.tar.gz
mana-client-c92d7c1188febd7c5af15fa710ab06c3af4dede5.tar.bz2
mana-client-c92d7c1188febd7c5af15fa710ab06c3af4dede5.tar.xz
mana-client-c92d7c1188febd7c5af15fa710ab06c3af4dede5.zip
Fixed and improved death
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 27d4498d..3fe9526b 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -84,7 +84,7 @@ void BuySellListener::action(const std::string& eventId)
}
-char hairtable[14][4][2] = {
+char hairtable[16][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
{ { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND
{ { 0, 2}, {-2, 3}, {-1, 2}, {1, 3} }, // WALK 1st frame
@@ -99,7 +99,9 @@ char hairtable[14][4][2] = {
{ { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame
{ { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame
{ { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame
- { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} } // SIT
+ { { 0, 4}, {-1, 6}, {-1, 6}, {0, 6} }, // SIT
+ { { 0, 0}, {0, 0}, {0, 0}, {0, 0} }, // ?? HIT
+ { { 0, 16}, {-1, 6}, {-1, 6}, {0, 6} } // DEAD
};
int get_x_offset(Being *being) {
@@ -295,7 +297,7 @@ void GraphicEngine::refresh() {
int hf = being->hair_color - 1 + 10 * (dir + 4 *
(being->hair_style - 1));
- if (being->action == SIT) being->frame = 0;
+ if (being->action == SIT || being->action == DEAD) being->frame = 0;
if (being->action == ATTACK) {
int pf = being->frame + being->action + 4 * being->weapon;
@@ -323,7 +325,8 @@ void GraphicEngine::refresh() {
being->emotion = 0;
}
}
- if (being->action != STAND && being->action != SIT) {
+ if (being->action != STAND && being->action != SIT
+ && being->action != DEAD) {
being->frame =
(get_elapsed_time(being->tick_time) * 4) / (being->speed);