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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-04 15:09:14 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-04 15:09:14 +0000
commitae4e9076051a736e2bbbce91e7fd58cb27448f24 (patch)
tree13dc16f764fff92b5f47fd75ce135493fa6374dd /src/graphic/graphic.cpp
parentdd2d81690185e789d435d5b1839c04bd8e77dea4 (diff)
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Removed large parts of old GUI code and improved layout of a few dialogs.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index f4affd67..4537ee12 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -30,7 +30,6 @@ BITMAP *buffer, *chat_background;
char itemCurrenyQ[10] = "0";
int map_x, map_y, camera_x, camera_y;
-DIALOG_PLAYER *skill_player, *skill_list_player;
char npc_text[1000] = "";
char statsString2[255] = "n/a";
char skill_points[10] = "";
@@ -83,17 +82,6 @@ void BuySellListener::action(const std::string& eventId)
buySellDialog->setVisible(false);
}
-/*
-DIALOG skill_list_dialog[] = {
- // (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3)
- { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Stats", NULL, NULL },
- { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'u', D_EXIT, 0, 0, (char *)"&Up", NULL, NULL },
- { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Close", NULL, NULL },
- { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)skill_list, NULL, NULL },
- { tmw_text_proc, 304, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)skill_points, NULL, NULL },
- { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
-};
-*/
char hairtable[14][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
@@ -195,9 +183,6 @@ GraphicEngine::GraphicEngine() {
skillDialog = new SkillDialog(guiTop);
skillDialog->setVisible(false);
- //skill_player = init_dialog(skill_dialog, -1);
- //skill_list_player = init_dialog(skill_list_dialog, -1);
-
// Give focus to the chat input
chatInput->requestFocus();
@@ -229,8 +214,6 @@ GraphicEngine::~GraphicEngine() {
delete skillDialog;
//delete tileset;
-
- //shutdown_dialog(skill_player);
}
void GraphicEngine::refresh() {
@@ -468,13 +451,8 @@ void GraphicEngine::refresh() {
/*
if (show_skill_dialog) {
update_skill_dialog();
- if (gui_update(skill_player) == 0) {
- show_skill_dialog = false;
- }
}
- */
- /*
if (show_skill_list_dialog) {
if (gui_update(skill_list_player) == 0) {
int ret = shutdown_dialog(skill_list_player);
@@ -488,7 +466,6 @@ void GraphicEngine::refresh() {
} else if(ret == 2) {
show_skill_list_dialog = false;
}
- skill_list_player = init_dialog(skill_list_dialog, -1);
}
}
*/