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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-31 20:05:33 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-08-01 23:05:45 +0200 |
commit | a61c57070aa618ac749e4a90a2b83c0e3a15e5fd (patch) | |
tree | 797bf52349e73aaeb2d46e421e8a798478deecb7 /src/game.h | |
parent | 9dd1d4339fd186927b35b64024ee88ba615f2a25 (diff) | |
download | mana-client-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.gz mana-client-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.bz2 mana-client-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.xz mana-client-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.zip |
Some positioning changes in the game UI
Moved player status bars to the top-right, next to the window menu. Used
the layout for dynamic adjustments to screen resolution.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -24,9 +24,9 @@ #include <string> -#include "gui/windowmenu.h" - class Map; +class WindowMenu; +class MiniStatusWindow; /** * The main class responsible for running the game. The game starts after you @@ -77,8 +77,7 @@ class Game /** * Update the key shortcuts in the window menu. */ - void updateWindowMenuCaptions() - { mWindowMenu->updatePopUpCaptions(); } + void updateWindowMenuCaptions(); void videoResized(int width, int height); @@ -87,6 +86,7 @@ class Game bool mDisconnected; WindowMenu *mWindowMenu; + MiniStatusWindow *mMiniStatusWindow; Map *mCurrentMap; std::string mMapName; |